#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Drawing; using OpenRA.Mods.RA.Activities; using OpenRA.Mods.RA.Orders; using OpenRA.Traits; namespace OpenRA.Mods.RA { class RepairsBridgesInfo : TraitInfo {} class RepairsBridges : IIssueOrder, IResolveOrder, IOrderVoice { public IEnumerable Orders { get { yield return new RepairBridgeOrderTargeter(); } } public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued) { if (order.OrderID == "RepairBridge") return new Order(order.OrderID, self, queued) { TargetActor = target.Actor }; return null; } public string VoicePhraseForOrder(Actor self, Order order) { if (order.OrderString != "RepairBridge") return null; var bridge = order.TargetActor.TraitOrDefault(); if (bridge == null) return null; return bridge.BridgeDamageState > DamageState.Undamaged ? "Attack" : null; } public void ResolveOrder(Actor self, Order order) { if (order.OrderString == "RepairBridge") { var bridge = order.TargetActor.TraitOrDefault(); if (bridge == null) return; if (bridge.BridgeDamageState == DamageState.Undamaged) return; self.SetTargetLine(Target.FromOrder(self.World, order), Color.Yellow); self.CancelActivity(); self.QueueActivity(new Enter(order.TargetActor, new RepairBridge(order.TargetActor))); } } class RepairBridgeOrderTargeter : UnitOrderTargeter { public RepairBridgeOrderTargeter() : base("RepairBridge", 6, "goldwrench", true, true) { } public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor) { var bridge = target.TraitOrDefault(); if (bridge == null) return false; // Require force attack to heal partially damaged bridges to avoid unnecessary cursor noise var damage = bridge.BridgeDamageState; if (!modifiers.HasModifier(TargetModifiers.ForceAttack) && damage != DamageState.Dead) return false; // Obey force moving onto bridges if (modifiers.HasModifier(TargetModifiers.ForceMove)) return false; // Can't repair an undamaged bridge if (damage == DamageState.Undamaged) cursor = "goldwrench-blocked"; return true; } public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor) { // TODO: Bridges don't yet support FrozenUnderFog. return false; } } } }