GACNST: Inherits: ^Building Building: Footprint: xxx xxx xxx BuildSounds: facbld1.aud Dimensions: 3,3 Buildable: Queue: Building BuildPaletteOrder: 1000 Prerequisites: ~disabled Health: HP: 1500 Armor: Type: Wood RevealsShroud: Range: 5c0 Production: Produces: Building,Defense Valued: Cost: 2500 Tooltip: Name: Construction Yard Description: Builds base structures. CustomSellValue: Value: 2500 BaseBuilding: Transforms: IntoActor: mcv Offset: 1,1 Facing: 96 ProductionBar@Building: ProductionType: Building ProductionBar@Defense: ProductionType: Defense WithIdleOverlay@TOP: Sequence: idle-top WithIdleOverlay@SIDE: Sequence: idle-side WithIdleOverlay@FRONT: Sequence: idle-front WithBuildingPlacedOverlay: Power: Amount: 0 Selectable: Bounds: 144, 80, 0, -12 ProvidesCustomPrerequisite@gdi: Race: gdi Prerequisite: structures.gdi ProvidesCustomPrerequisite@nod: Race: nod Prerequisite: structures.nod PROC: Inherits: ^Building Valued: Cost: 2000 Tooltip: Name: Tiberium Refinery Description: Processes raw Tiberium\ninto useable resources Buildable: Queue: Building BuildPaletteOrder: 20 Prerequisites: anypower Building: Footprint: xxx= xx== xxx= Dimensions: 4,3 Selectable: Bounds: 134, 122, 0, -18 Health: HP: 900 RevealsShroud: Range: 6c0 TiberianSunRefinery: DockAngle: 160 DockOffset: 2,1 StoresResources: PipColor: Green PipCount: 15 Capacity: 3000 CustomSellValue: Value: 600 FreeActor: Actor: HARV InitialActivity: FindResources SpawnOffset: 3,1 Facing: 160 WithIdleOverlay@REDLIGHTS: Sequence: idle-redlights WithIdleOverlay@BIB: Sequence: bib Power: Amount: -30 GASILO: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 70 Prerequisites: proc Valued: Cost: 150 Tooltip: Name: Silo Description: Stores excess Tiberium. Building: Footprint: xx xx Dimensions: 2, 2 Selectable: Bounds: 80, 48, -5, 0 -GivesBuildableArea: Health: HP: 300 Armor: Type: Wood RevealsShroud: Range: 4c0 -RenderBuilding: RenderBuildingSilo: WithIdleOverlay@UNDERLAY: Sequence: idle-underlay WithIdleOverlay@LIGHTS: Sequence: idle-lights StoresResources: PipCount: 5 Capacity: 1500 Power: Amount: -10 GADPSA: Inherits: ^Building Valued: Cost: 950 -AcceptsSupplies: Tooltip: Name: Deployed Sensor Array -GivesBuildableArea: Health: HP: 600 Armor: Type: Wood RevealsShroud: Range: 8c0 Transforms: IntoActor: lpst Offset: 1,1 Facing: 96 TransformSounds: place2.aud NoTransformSounds: RenderDetectionCircle: DetectCloaked: Range: 6 -WithDeathAnimation: NAPULS: Inherits: ^Building Valued: Cost: 1000 Tooltip: Name: EMP Cannon Description: Disables vehicles. \nRequires power to operate.\n Strong vs all ground units\n Cannot target Aircraft Buildable: Queue: Defense BuildPaletteOrder: 90 Prerequisites: radar Building: Footprint: xx xx Dimensions: 2,2 Selectable: Bounds: 78, 54, 0, -12 RequiresPower: DisabledOverlay: -GivesBuildableArea: Health: HP: 500 Armor: Type: Heavy RevealsShroud: Range: 8c0 Turreted: ROT: 10 InitialFacing: 300 AttackTurreted: Armament: Weapon: EMPulseCannon AutoTarget: RenderRangeCircle: RenderDetectionCircle: DetectCloaked: Range: 5 WithTurret: Sequence: turret Power: Amount: -150 ANYPOWER: Tooltip: Name: Power Plant Description: Power Plant BARRACKS: Tooltip: Name: Infantry Production Description: Infantry Production FACTORY: Tooltip: Name: Vehicle Production Description: Vehicle Production RADAR: Tooltip: Name: Radar Description: Radar TECH: Tooltip: Name: Tech Center Description: Tech Center