Player: ProductionQueue: PlaceBuilding: World: WaterPaletteRotation: ChronoshiftPaletteEffect: LightPaletteRotator: MGG: GeneratesGap: Range: 10 GAP: GeneratesGap: Range: 10 MINP: Mine: Damage: 1000 Warhead: APMine TriggeredBy: Foot, Wheel, Track AvoidFriendly: yes MINV: Mine: Damage: 1200 Warhead: ATMine TriggeredBy: Wheel, Track AvoidFriendly: yes BR1: Bridge: SouthOffset:0,2 BR2: Bridge: NorthOffset:3,0 BR3: Bridge: Long: yes NorthOffset: 2,0 SouthOffset: 0,1 BRIDGE1: Bridge: UseAlternateNames: yes BRIDGE2: Bridge: UseAlternateNames: yes