#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Drawing; using OpenRA.FileFormats; using OpenRA.Graphics; using OpenRA.Traits; namespace OpenRA.Mods.RA { class ContrailInfo : ITraitInfo { public readonly int[] ContrailOffset = {0, 0}; public readonly int TrailLength = 20; public readonly Color Color = Color.White; public readonly bool UsePlayerColor = true; public object Create(ActorInitializer init) { return new Contrail(init.self, this); } } class Contrail : ITick, IPostRender { Turret contrailTurret = null; ContrailHistory history; IFacing facing; IMove move; public Contrail(Actor self, ContrailInfo info) { contrailTurret = new Turret(info.ContrailOffset); history = new ContrailHistory(info.TrailLength, info.UsePlayerColor ? ContrailHistory.ChooseColor(self) : info.Color); facing = self.Trait(); move = self.Trait(); } public void Tick(Actor self) { history.Tick(self.CenterLocation - new int2(0, move.Altitude) - Combat.GetTurretPosition(self, facing, contrailTurret)); } public void RenderAfterWorld(WorldRenderer wr, Actor self) { history.Render(self); } } class ContrailHistory { List positions = new List(); readonly int TrailLength; readonly Color Color; readonly int StartSkip; public static Color ChooseColor(Actor self) { var ownerColor = Color.FromArgb(255, self.Owner.ColorRamp.GetColor(0)); return PlayerColorRemap.ColorLerp(0.5f, ownerColor, Color.White); } public ContrailHistory(int trailLength, Color color) : this(trailLength, color, 0) { } public ContrailHistory(int trailLength, Color color, int startSkip) { this.TrailLength = trailLength; this.Color = color; this.StartSkip = startSkip; } public void Tick(float2 currentPos) { positions.Add(currentPos); if (positions.Count >= TrailLength) positions.RemoveAt(0); } public void Render(Actor self) { Color trailStart = Color; Color trailEnd = Color.FromArgb(trailStart.A - 255 / TrailLength, trailStart.R, trailStart.G, trailStart.B); for (int i = positions.Count - 1 - StartSkip; i >= 1; --i) { var conPos = positions[i]; var nextPos = positions[i - 1]; if (self.World.LocalShroud.IsVisible(OpenRA.Traits.Util.CellContaining(conPos)) || self.World.LocalShroud.IsVisible(OpenRA.Traits.Util.CellContaining(nextPos))) { Game.Renderer.LineRenderer.DrawLine(conPos, nextPos, trailStart, trailEnd); trailStart = trailEnd; trailEnd = Color.FromArgb(trailStart.A - 255 / positions.Count, trailStart.R, trailStart.G, trailStart.B); } } } } }