#region Copyright & License Information /* * Copyright 2007-2017 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Player receives a unit for free once the building is placed. This also works for structures.", "If you want more than one unit to appear copy this section and assign IDs like FreeActor@2, ...")] public class FreeActorInfo : ITraitInfo { [ActorReference, FieldLoader.Require] [Desc("Name of the actor.")] public readonly string Actor = null; [Desc("Offset relative to the top-left cell of the building.")] public readonly CVec SpawnOffset = CVec.Zero; [Desc("Which direction the unit should face.")] public readonly int Facing = 0; public virtual object Create(ActorInitializer init) { return new FreeActor(init, this); } } public class FreeActor { public FreeActor(ActorInitializer init, FreeActorInfo info) { if (init.Contains() && !init.Get().ActorValue) return; init.Self.World.AddFrameEndTask(w => { w.CreateActor(info.Actor, new TypeDictionary { new ParentActorInit(init.Self), new LocationInit(init.Self.Location + info.SpawnOffset), new OwnerInit(init.Self.Owner), new FacingInit(info.Facing), }); }); } } public class FreeActorInit : IActorInit { [FieldFromYamlKey] public readonly bool ActorValue = true; public FreeActorInit() { } public FreeActorInit(bool init) { ActorValue = init; } public bool Value(World world) { return ActorValue; } } public class ParentActorInit : IActorInit { public readonly Actor ActorValue; public ParentActorInit(Actor parent) { ActorValue = parent; } public Actor Value(World world) { return ActorValue; } } }