#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.IO; using OpenRA.FileFormats; using OpenRA.FileFormats.Graphics; using OpenRA.Renderer.SdlCommon; namespace OpenRA.Renderer.Cg { public class Shader : IShader { IntPtr effect; IntPtr technique; GraphicsDevice dev; public Shader(GraphicsDevice dev, string name) { this.dev = dev; string code; using (var file = new StreamReader(FileSystem.Open("cg{0}{1}.fx".F(Path.DirectorySeparatorChar, name)))) code = file.ReadToEnd(); effect = Tao.Cg.Cg.cgCreateEffect(dev.cgContext, code, null); if (effect == IntPtr.Zero) { var err = Tao.Cg.Cg.cgGetErrorString(Tao.Cg.Cg.cgGetError()); var results = Tao.Cg.Cg.cgGetLastListing(dev.cgContext); throw new InvalidOperationException( "Cg compile failed ({0}):\n{1}".F(err, results)); } technique = Tao.Cg.Cg.cgGetFirstTechnique(effect); if (technique == IntPtr.Zero) throw new InvalidOperationException("No techniques"); while (Tao.Cg.Cg.cgValidateTechnique(technique) == 0) { technique = Tao.Cg.Cg.cgGetNextTechnique(technique); if (technique == IntPtr.Zero) throw new InvalidOperationException("No valid techniques"); } } public void Render(Action a) { Tao.Cg.CgGl.cgGLEnableProfile(dev.vertexProfile); Tao.Cg.CgGl.cgGLEnableProfile(dev.fragmentProfile); var pass = Tao.Cg.Cg.cgGetFirstPass(technique); while (pass != IntPtr.Zero) { Tao.Cg.Cg.cgSetPassState(pass); a(); Tao.Cg.Cg.cgResetPassState(pass); pass = Tao.Cg.Cg.cgGetNextPass(pass); } Tao.Cg.CgGl.cgGLDisableProfile(dev.fragmentProfile); Tao.Cg.CgGl.cgGLDisableProfile(dev.vertexProfile); } public void SetValue(string name, ITexture t) { var texture = (Texture)t; var param = Tao.Cg.Cg.cgGetNamedEffectParameter(effect, name); if (param != IntPtr.Zero && texture != null) Tao.Cg.CgGl.cgGLSetupSampler(param, texture.texture); } public void SetValue(string name, float x, float y) { var param = Tao.Cg.Cg.cgGetNamedEffectParameter(effect, name); if (param != IntPtr.Zero) Tao.Cg.CgGl.cgGLSetParameter2f(param, x, y); } } }