#TODO: Currently only uses the Atreides voices. Player: TechTree: ClassicProductionQueue@Building: Type: Building BuildSpeed: .4 LowPowerSlowdown: 3 QueuedAudio: AI_BUILD.AUD OnHoldAudio: AI_HOLD.AUD ReadyAudio: AI_BDRDY.AUD CancelledAudio: AI_CANCL.AUD BlockedAudio: AI_NROOM.AUD ClassicProductionQueue@Defense: Type: Defense BuildSpeed: .4 LowPowerSlowdown: 3 QueuedAudio: AI_BUILD.AUD OnHoldAudio: AI_HOLD.AUD ReadyAudio: AI_BDRDY.AUD CancelledAudio: AI_CANCL.AUD BlockedAudio: AI_NROOM.AUD ClassicProductionQueue@Vehicle: Type: Vehicle BuildSpeed: .4 LowPowerSlowdown: 3 ReadyAudio: AI_UNRDY.AUD QueuedAudio:AI_TRAIN.AUD OnHoldAudio: AI_HOLD.AUD CancelledAudio: AI_CANCL.AUD BlockedAudio: AI_NROOM.AUD ClassicProductionQueue@Infantry: Type: Infantry BuildSpeed: .4 LowPowerSlowdown: 3 ReadyAudio: AI_UNRDY.AUD QueuedAudio:AI_TRAIN.AUD OnHoldAudio: AI_HOLD.AUD CancelledAudio: AI_CANCL.AUD BlockedAudio: AI_NROOM.AUD ClassicProductionQueue@Plane: Type: Plane BuildSpeed: .4 LowPowerSlowdown: 3 ReadyAudio: AI_UNRDY.AUD QueuedAudio:AI_TRAIN.AUD OnHoldAudio: AI_HOLD.AUD CancelledAudio: AI_CANCL.AUD BlockedAudio: AI_NROOM.AUD PlaceBuilding: SupportPowerManager: ConquestVictoryConditions: WinNotification:AI_MWIN.AUD LoseNotification:AI_MFAIL.AUD PowerManager: AllyRepair: PlayerResources: InitialCash: 5000 ActorGroupProxy: DeveloperMode: HackyAI@Omnius: Name:Omnius RallypointTestBuilding: conyarda BuildingFractions: refa: 25.1% refh: 25.1% refo: 25.1% barra: 0.1% barrh: 0.1% barro: 0.1% lighta: 0.1% lighth: 0.1% lighto: 0.1% heavya: 0.1% heavyh: 0.1% heavyo: 0.1% researcha: 0.1% researchh: 0.1% researcho: 0.1% repaira: 0.1% repairh: 0.1% repairo: 0.1% radara: 0.1% radaro: 0.1% radarh: 0.1% powra: 35% powrh: 35% powro: 35% UnitsToBuild: trike: 30% raider: 30% quad: 40% siege: 15% combata: 70% combath: 70% combato: 70% sonic: 25% devast: 25% deviator: 25% SquadSize: 10 PlayerColorPalette: BasePalette: d2k PaletteFormat: d2k BaseAttackNotifier: Audio: AI_ATACK.AUD World: OpenWidgetAtGameStart: Widget: INGAME_ROOT ObserverWidget: OBSERVER_ROOT ScreenShaker: NukePaletteEffect: BuildingInfluence: ChooseBuildTabOnSelect: CrateSpawner: Minimum: 1 Maximum: 3 SpawnInterval: 120 WaterChance: 0 PaletteFromCurrentTileset: Name: terrain PaletteFromFile@d2k: Name: d2k Filename: d2k.pal PaletteFromFile@chrome: Name: chrome Filename: d2k.pal PaletteFromFile@effect: Name: effect Filename: temperat.pal PaletteFromRGBA@shadow: Name: shadow R: 0 G: 0 B: 0 A: 140 PaletteFromRGBA@cloak: Name: cloak R: 0 G: 0 B: 0 A: 140 PaletteFromRGBA@highlight: Name: highlight R: 255 G: 255 B: 255 A: 128 PaletteFromRGBA@invuln: Name: invuln R: 128 G: 0 B: 0 A: 128 PaletteFromRGBA@disabled: Name: disabled R: 0 G: 0 B: 0 A: 180 ColorPickerPaletteModifier: ShroudPalette@shroud: ShroudPalette@fog: IsFog: yes Name: fog Country@Atreides: Name: Atreides Race: atreides Country@Harkonnen: Name: Harkonnen Race: harkonnen Country@Ordos: Name: Ordos Race: ordos # BibLayer: ResourceLayer: ResourceType@spice: ResourceType: 1 Palette: d2k TerrainType: Spice SpriteNames: spice0 ValuePerUnit: 35 Name: Spice PipColor: Yellow AllowedTerrainTypes: Sand AllowUnderActors: false SmudgeLayer@CRATER: Type:Crater Types:rockcrater1,rockcrater2,sandcrater1,sandcrater2 Depths:15,15,15,15 SpawnMapActors: CreateMPPlayers: MPStartLocations: SpawnMPUnits@atreides: InitialUnit: mcva Faction: atreides SpawnMPUnits@harkonnen: InitialUnit: mcvh Faction: harkonnen SpawnMPUnits@ordos: InitialUnit: mcvo Faction: ordos #TODO: These are just the Atreides sounds. EvaAlerts: RadarUp: POWRUP1.aud RadarDown: POWRDN1.aud BuildingCannotPlaceAudio: AI_PLACE.AUD CashTickUp: CASHTIK1.aud CashTickDown:CASHTIK1.aud NewOptions: AI_NEWOP.AUD LowPower: AI_POWER.AUD SilosNeeded: AI_SILOS.AUD PrimaryBuildingSelected: AI_PRMRY.AUD AbilityInsufficientPower: LevelUp: SpatialBins: BinSize: 4 Shroud: PathFinder: ValidateOrder: CRATE: Tooltip: Name: Crate Crate: Lifetime: 120 TerrainTypes: Sand, Dune, Rock GiveCashCrateAction: Amount: 1000 SelectionShares: 50 UseCashTick: yes LevelUpCrateAction: SelectionShares: 40 ExplodeCrateAction@boom: Weapon: CrateExplosion SelectionShares: 5 ExplodeCrateAction@nuke: Weapon: CrateNuke SelectionShares: 5 HideMapCrateAction: SelectionShares: 5 Effect: hide-map RevealMapCrateAction: SelectionShares: 1 Effect: reveal-map #TODO: Currently only gives you an Atreides MCV GiveMcvCrateAction: SelectionShares: 2 NoBaseSelectionShares: 9001 Unit: mcva GiveUnitCrateAction@trike: SelectionShares: 7 Unit: trike GiveUnitCrateAction@quad: SelectionShares: 6 Unit: quad RenderSimple: BelowUnits: ProximityCaptor: Types:Crate Passenger: mpspawn: Waypoint: RenderEditorOnly: waypoint: Waypoint: RenderEditorOnly: SPICEBLOOM: RenderBuilding: Building: Footprint: x Dimensions: 1,1 AppearsOnRadar: EditorAppearance: RelativeToTopLeft: yes ProximityCaptor: Types:Tree BelowUnits: Tooltip: Name: Spice Bloom SeedsResource: ResourceType: Spice RadarColorFromTerrain: Terrain: Spice SANDWORM: Inherits: ^Infantry Buildable: Owner: Creep Valued: Cost: 1000 Tooltip: Name: Sandworm Description: Attracted by vibrations in the sand. Will eat units whole and has a large appetite. Icon: sandwormdust Health: HP: 10000 Mobile: Speed: 5 TerrainSpeeds: Sand: 100 Dune: 100 AutoTarget: AttackWander: AttackLeap: PrimaryWeapon: WormJaw CanAttackGround: no RenderInfantry: BelowUnits: