#region Copyright & License Information /* * Copyright 2007-2016 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Drawing; using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.Common.Graphics; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits.Render { [Desc("Renders Ctrl groups using pixel art.")] public class WithSpriteControlGroupDecorationInfo : ITraitInfo { [PaletteReference] public readonly string Palette = "chrome"; public readonly string Image = "pips"; [Desc("Sprite sequence used to render the control group 0-9 numbers.")] [SequenceReference("Image")] public readonly string GroupSequence = "groups"; [Desc("Manual offset in screen pixel.")] public readonly int2 ScreenOffset = new int2(9, 5); public object Create(ActorInitializer init) { return new WithSpriteControlGroupDecoration(init.Self, this); } } public class WithSpriteControlGroupDecoration : IPostRenderSelection { public readonly WithSpriteControlGroupDecorationInfo Info; readonly Actor self; readonly Animation pipImages; public WithSpriteControlGroupDecoration(Actor self, WithSpriteControlGroupDecorationInfo info) { this.self = self; Info = info; pipImages = new Animation(self.World, Info.Image); } IEnumerable IPostRenderSelection.RenderAfterWorld(WorldRenderer wr) { if (self.World.FogObscures(self)) yield break; if (self.Owner != wr.World.LocalPlayer) yield break; var b = self.VisualBounds; var pos = wr.ScreenPxPosition(self.CenterPosition); var tl = wr.Viewport.WorldToViewPx(pos + new int2(b.Left, b.Top)); var pal = wr.Palette(Info.Palette); foreach (var r in DrawControlGroup(wr, self, tl, pal)) yield return r; } IEnumerable DrawControlGroup(WorldRenderer wr, Actor self, int2 basePosition, PaletteReference palette) { var group = self.World.Selection.GetControlGroupForActor(self); if (group == null) yield break; pipImages.PlayFetchIndex(Info.GroupSequence, () => (int)group); var pos = basePosition - (0.5f * pipImages.Image.Size.XY).ToInt2() + Info.ScreenOffset; yield return new UISpriteRenderable(pipImages.Image, self.CenterPosition, pos, 0, palette, 1f); } } }