# make R8Reader not always scan the whole file on load # brick walls don't fit, requires updated RenderBuildingWall # factories and refinery require overlays (something like RenderWeaponFactory) # make structures appear earlier when errecting from ground # silo frames don't fit, requires updated RenderSilo # harvester unload frames missing (too few DATA.R8 frames in general) # carryalls should automatically transport harvesters (needs complex logic) # windtrap animations missing # outpost animations missing # construction yard crane animations missing # Arrakis tileset crashes the game # create a tileset extractor for gamefiles to remove copyrighted content from distribution # replace ore with spice and mines with spice blooms # add game logic for concrete plates # allow placing turrets on walls # support separate turret sequence with RenderBuildingTurreted # repair bay should repair vehicles # add ornithocopter (might need new RenderOrni code) # add infantry # add tanks # add sandworm # add thumper # allow upgrades # add ordos/harkonnen (avoid redundancy using inheritances) # add voices (Dune 2000/DATA/SFX folder contains .aud files) # muzzles and explosions with lightning (might need engine update) # ingame gamefile extractor at first start when SHPs are not found # create a shellmap # rework chrome UI, dialoges, tabs # add install rules to makefile (once more polished) # idea: frame 2998 (looks like hole) could become a tunnel to make Ordos really insidious (similiar mechanism to paratroopers powerproxy)