HarkonnenBase = { HConyard, HPower1, HPower2, HBarracks, HOutpost } HarkonnenBaseAreaTrigger = { CPos.New(31, 37), CPos.New(32, 37), CPos.New(33, 37), CPos.New(34, 37), CPos.New(35, 37), CPos.New(36, 37), CPos.New(37, 37), CPos.New(38, 37), CPos.New(39, 37), CPos.New(40, 37), CPos.New(41, 37), CPos.New(42, 37), CPos.New(42, 38), CPos.New(42, 39), CPos.New(42, 40), CPos.New(42, 41), CPos.New(42, 42), CPos.New(42, 43), CPos.New(42, 44), CPos.New(42, 45), CPos.New(42, 46), CPos.New(42, 47), CPos.New(42, 48), CPos.New(42, 49) } HarkonnenReinforcements = { } HarkonnenReinforcements["easy"] = { { "light_inf", "trike" }, { "light_inf", "trike" }, { "light_inf", "light_inf", "light_inf", "trike", "trike" } } HarkonnenReinforcements["normal"] = { { "light_inf", "trike" }, { "light_inf", "trike" }, { "light_inf", "light_inf", "light_inf", "trike", "trike" }, { "light_inf", "light_inf" }, { "light_inf", "light_inf", "light_inf" }, { "light_inf", "trike" }, } HarkonnenReinforcements["hard"] = { { "trike", "trike" }, { "light_inf", "trike" }, { "light_inf", "trike" }, { "light_inf", "light_inf", "light_inf", "trike", "trike" }, { "light_inf", "light_inf" }, { "trike", "trike" }, { "light_inf", "light_inf", "light_inf" }, { "light_inf", "trike" }, { "trike", "trike" } } HarkonnenAttackPaths = { { HarkonnenEntry3.Location, HarkonnenRally3.Location }, { HarkonnenEntry4.Location, HarkonnenRally5.Location }, { HarkonnenEntry4.Location, HarkonnenRally6.Location }, { HarkonnenEntry5.Location, HarkonnenRally4.Location } } InitialHarkonnenReinforcementsPaths = { { HarkonnenEntry1.Location, HarkonnenRally1.Location }, { HarkonnenEntry2.Location, HarkonnenRally2.Location } } InitialHarkonnenReinforcements = { { "trike", "trike" }, { "light_inf", "light_inf" } } HarkonnenAttackDelay = { } HarkonnenAttackDelay["easy"] = DateTime.Minutes(5) HarkonnenAttackDelay["normal"] = DateTime.Minutes(2) + DateTime.Seconds(40) HarkonnenAttackDelay["hard"] = DateTime.Minutes(1) + DateTime.Seconds(20) HarkonnenAttackWaves = { } HarkonnenAttackWaves["easy"] = 3 HarkonnenAttackWaves["normal"] = 6 HarkonnenAttackWaves["hard"] = 9 OrdosReinforcements = { "light_inf", "light_inf", "raider" } OrdosEntryPath = { OrdosEntry.Location, OrdosRally.Location } wave = 0 SendHarkonnen = function() Trigger.AfterDelay(HarkonnenAttackDelay[Map.LobbyOption("difficulty")], function() wave = wave + 1 if wave > HarkonnenAttackWaves[Map.LobbyOption("difficulty")] then return end local path = Utils.Random(HarkonnenAttackPaths) local units = Reinforcements.ReinforceWithTransport(harkonnen, "carryall.reinforce", HarkonnenReinforcements[Map.LobbyOption("difficulty")][wave], path, { path[1] })[2] Utils.Do(units, IdleHunt) SendHarkonnen() end) end IdleHunt = function(unit) Trigger.OnIdle(unit, unit.Hunt) end SendInitialUnits = function(areaTrigger, unit, path, check) Trigger.OnEnteredFootprint(areaTrigger, function(a, id) if not check and a.Owner == player then local units = Reinforcements.ReinforceWithTransport(harkonnen, "carryall.reinforce", unit, path, { path[1] })[2] Utils.Do(units, IdleHunt) check = true end end) end Tick = function() if player.HasNoRequiredUnits() then harkonnen.MarkCompletedObjective(KillOrdos) end if harkonnen.HasNoRequiredUnits() and not player.IsObjectiveCompleted(KillHarkonnen) then Media.DisplayMessage("The Harkonnen have been annihilated!", "Mentat") player.MarkCompletedObjective(KillHarkonnen) end end WorldLoaded = function() harkonnen = Player.GetPlayer("Harkonnen") player = Player.GetPlayer("Ordos") InitObjectives() Camera.Position = OConyard.CenterPosition Trigger.OnAllKilled(HarkonnenBase, function() Utils.Do(harkonnen.GetGroundAttackers(), IdleHunt) end) Trigger.AfterDelay(DateTime.Minutes(1), function() Media.PlaySpeechNotification(player, "Reinforce") Reinforcements.ReinforceWithTransport(player, "carryall.reinforce", OrdosReinforcements, OrdosEntryPath, { OrdosEntryPath[1] }) end) SendInitialUnits(HarkonnenBaseAreaTrigger, InitialHarkonnenReinforcements[1], InitialHarkonnenReinforcementsPaths[1], InitialReinforcementsSent1) SendInitialUnits(HarkonnenBaseAreaTrigger, InitialHarkonnenReinforcements[2], InitialHarkonnenReinforcementsPaths[2], InitialReinforcementsSent2) SendHarkonnen() Trigger.AfterDelay(0, ActivateAI) end InitObjectives = function() Trigger.OnObjectiveAdded(player, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective") end) KillOrdos = harkonnen.AddPrimaryObjective("Kill all Ordos units.") KillHarkonnen = player.AddPrimaryObjective("Destroy all Harkonnen forces.") Trigger.OnObjectiveCompleted(player, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed") end) Trigger.OnObjectiveFailed(player, function(p, id) Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed") end) Trigger.OnPlayerLost(player, function() Trigger.AfterDelay(DateTime.Seconds(1), function() Media.PlaySpeechNotification(player, "Lose") end) end) Trigger.OnPlayerWon(player, function() Trigger.AfterDelay(DateTime.Seconds(1), function() Media.PlaySpeechNotification(player, "Win") end) end) end