using System; using System.Collections.Generic; using System.Text; using OpenRa.FileFormats; using BluntDirectX.Direct3D; using System.Drawing; namespace OpenRa.Game { class Refinery : Actor { const string name = "proc"; static Sequence idle = SequenceProvider.GetSequence(name, "idle"); public Refinery(float2 location, int palette) { this.renderLocation = location; this.palette = palette; } public override Sprite[] CurrentImages { get { return new Sprite[] { idle.GetSprite(0) }; } } } }