#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System; using System.Collections.Generic; using System.Linq; using OpenRA.FileFormats; using OpenRA.Traits; using Tao.OpenAl; namespace OpenRA { public static class Sound { static ISoundEngine soundEngine; static Cache sounds; static ISound music; static ISound video; static bool paused; static bool stopped; static ISoundSource LoadSound(string filename) { var data = AudLoader.LoadSound(FileSystem.Open(filename)); return soundEngine.AddSoundSourceFromMemory(data, 1, 16, 22050); } static ISoundSource LoadSoundRaw(byte[] rawData) { return soundEngine.AddSoundSourceFromMemory(rawData, 1, 16, 22050); } public static void Initialize() { soundEngine = new OpenAlSoundEngine(); sounds = new Cache(LoadSound); music = null; video = null; paused = false; stopped = false; } public static void SetListenerPosition(float2 position) { soundEngine.SetListenerPosition(position); } static ISoundSource rawSource; public static void PlayVideoSoundtrack(byte[] raw) { rawSource = LoadSoundRaw(raw); video = soundEngine.Play2D(rawSource, false, true, float2.Zero, SoundVolume); } public static void StopVideoSoundtrack() { if (video != null) soundEngine.StopSound(video); } public static void Play(string name) { if (name == "" || name == null) return; var sound = sounds[name]; soundEngine.Play2D(sound, false, true, float2.Zero, SoundVolume); } public static void Play(string name, float2 pos) { if (name == "" || name == null) return; var sound = sounds[name]; soundEngine.Play2D(sound, false, false, pos, SoundVolume); } public static void PlayToPlayer(Player player, string name) { if( player == player.World.LocalPlayer ) Play( name ); } public static void PlayToPlayer(Player player, string name, float2 pos) { if (player == player.World.LocalPlayer) Play(name, pos); } public static void PlayMusic(string name) { if (name == "" || name == null) return; if (music != null) soundEngine.StopSound(music); var sound = sounds[name]; music = soundEngine.Play2D(sound, true, true, float2.Zero, MusicVolume); } public static bool MusicPaused { get { return paused; } set { paused = value; if (music != null) soundEngine.PauseSound(music, paused); } } public static bool MusicStopped { get { return stopped; } set { stopped = value; if (music != null && stopped) soundEngine.StopSound(music); } } public static float GlobalVolume { get { return soundEngine.Volume; } set { soundEngine.Volume = value;} } public static float SoundVolume { get { return Game.Settings.SoundVolume; } set { Game.Settings.SoundVolume = value; soundEngine.SetSoundVolume(value, music); } } public static float MusicVolume { get { return Game.Settings.MusicVolume; } set { Game.Settings.MusicVolume = value; if (music != null) music.Volume = value; } } // Returns true if it played a phrase public static bool PlayVoice(string phrase, Actor voicedUnit) { if (voicedUnit == null) return false; if (phrase == null) return false; var mi = voicedUnit.Info.Traits.GetOrDefault(); if (mi == null) return false; if (mi.Voice == null) return false; var vi = Rules.Voices[mi.Voice.ToLowerInvariant()]; var clip = vi.Pools.Value[phrase].GetNext(); if (clip == null) return false; if (clip.Contains(".")) /* no variants! */ { Play(clip); return true; } // todo: fix this var variants = (voicedUnit.Owner.Country.Race == "allies") ? vi.AlliedVariants : vi.SovietVariants; var variant = variants[voicedUnit.ActorID % variants.Length]; Play(clip + variant); return true; } } interface ISoundEngine { ISoundSource AddSoundSourceFromMemory(byte[] data, int channels, int sampleBits, int sampleRate); ISound Play2D(ISoundSource sound, bool loop, bool relative, float2 pos, float volume); float Volume { get; set; } void PauseSound(ISound sound, bool paused); void StopSound(ISound sound); void SetAllSoundsPaused(bool paused); void StopAllSounds(); void SetListenerPosition(float2 position); void SetSoundVolume(float volume, ISound music); } interface ISoundSource {} interface ISound { float Volume { get; set; } } class OpenAlSoundEngine : ISoundEngine { float volume = 1f; Dictionary sourcePool = new Dictionary(); const int POOL_SIZE = 32; public OpenAlSoundEngine() { //var str = Alc.alcGetString(IntPtr.Zero, Alc.ALC_DEFAULT_DEVICE_SPECIFIER); var dev = Alc.alcOpenDevice(null); if (dev == IntPtr.Zero) throw new InvalidOperationException("Can't create OpenAL device"); var ctx = Alc.alcCreateContext(dev, IntPtr.Zero); if (ctx == IntPtr.Zero) throw new InvalidOperationException("Can't create OpenAL context"); Alc.alcMakeContextCurrent(ctx); for (var i = 0; i < POOL_SIZE; i++) { var source = 0; Al.alGenSources(1, out source); if (0 != Al.alGetError()) { Log.Write("debug", "Failed generating OpenAL source {0}", i); return; } sourcePool.Add(source, false); } } int GetSourceFromPool() { foreach (var kvp in sourcePool) { if (!kvp.Value) { sourcePool[kvp.Key] = true; return kvp.Key; } } List freeSources = new List(); foreach (int key in sourcePool.Keys) { int state; Al.alGetSourcei(key, Al.AL_SOURCE_STATE, out state); if (state != Al.AL_PLAYING && state != Al.AL_PAUSED) freeSources.Add(key); } if (freeSources.Count == 0) return -1; foreach (int i in freeSources) sourcePool[i] = false; sourcePool[freeSources[0]] = true; return freeSources[0]; } public ISoundSource AddSoundSourceFromMemory(byte[] data, int channels, int sampleBits, int sampleRate) { return new OpenAlSoundSource(data, channels, sampleBits, sampleRate); } public ISound Play2D(ISoundSource sound, bool loop, bool relative, float2 pos, float volume) { int source = GetSourceFromPool(); return new OpenAlSound(source, (sound as OpenAlSoundSource).buffer, loop, relative, pos, volume); } public float Volume { get { return volume; } set { Al.alListenerf(Al.AL_GAIN, volume = value); } } public void PauseSound(ISound sound, bool paused) { int key = ((OpenAlSound) sound).source; int state; Al.alGetSourcei(key, Al.AL_SOURCE_STATE, out state); if (state == Al.AL_PLAYING && paused) Al.alSourcePause(key); else if (state == Al.AL_PAUSED && !paused) Al.alSourcePlay(key); } public void SetAllSoundsPaused(bool paused) { foreach (int key in sourcePool.Keys) { int state; Al.alGetSourcei(key, Al.AL_SOURCE_STATE, out state); if (state == Al.AL_PLAYING && paused) Al.alSourcePause(key); else if (state == Al.AL_PAUSED && !paused) Al.alSourcePlay(key); } } public void SetSoundVolume(float volume, ISound music) { var sounds = sourcePool.Select(s => s.Key).Where( b => { int state; Al.alGetSourcei(b, Al.AL_SOURCE_STATE, out state); return ((state == Al.AL_PLAYING || state == Al.AL_PAUSED) && ((music != null)? b != ((OpenAlSound) music).source : true)); }).ToList(); foreach (var s in sounds) { Al.alSourcef(s, Al.AL_GAIN, volume); } } public void StopSound(ISound sound) { int key = ((OpenAlSound) sound).source; int state; Al.alGetSourcei(key, Al.AL_SOURCE_STATE, out state); if (state == Al.AL_PLAYING || state == Al.AL_PAUSED) Al.alSourceStop(key); } public void StopAllSounds() { foreach (int key in sourcePool.Keys) { int state; Al.alGetSourcei(key, Al.AL_SOURCE_STATE, out state); if (state == Al.AL_PLAYING || state == Al.AL_PAUSED) Al.alSourceStop(key); } } public void SetListenerPosition(float2 position) { var orientation = new [] { 0f, 0f, 1f, 0f, -1f, 0f }; Al.alListener3f(Al.AL_POSITION, position.X, position.Y, 50); Al.alListenerfv(Al.AL_ORIENTATION, ref orientation[0]); Al.alListenerf(Al.AL_METERS_PER_UNIT, .01f); } } class OpenAlSoundSource : ISoundSource { public readonly int buffer; static int MakeALFormat(int channels, int bits) { if (channels == 1) return bits == 16 ? Al.AL_FORMAT_MONO16 : Al.AL_FORMAT_MONO8; else return bits == 16 ? Al.AL_FORMAT_STEREO16 : Al.AL_FORMAT_STEREO8; } public OpenAlSoundSource(byte[] data, int channels, int sampleBits, int sampleRate) { Al.alGenBuffers(1, out buffer); Al.alBufferData(buffer, MakeALFormat(channels, sampleBits), data, data.Length, sampleRate); } } class OpenAlSound : ISound { public readonly int source = -1; float volume = 1f; public OpenAlSound(int source, int buffer, bool looping, bool relative, float2 pos, float volume) { if (source == -1) return; this.source = source; Al.alSourcef(source, Al.AL_PITCH, 1f); Al.alSourcef(source, Al.AL_GAIN, 1f); Al.alSource3f(source, Al.AL_POSITION, pos.X, pos.Y, 0f); Al.alSource3f(source, Al.AL_VELOCITY, 0f, 0f, 0f); Al.alSourcei(source, Al.AL_BUFFER, buffer); Al.alSourcei(source, Al.AL_LOOPING, looping ? Al.AL_TRUE : Al.AL_FALSE); Al.alSourcei(source, Al.AL_SOURCE_RELATIVE, relative ? 1 : 0); Al.alSourcef(source, Al.AL_REFERENCE_DISTANCE, 200); Al.alSourcef(source, Al.AL_MAX_DISTANCE, 1500); Volume = volume; Al.alSourcePlay(source); } public float Volume { get { return volume; } set { if (source != -1) Al.alSourcef(source, Al.AL_GAIN, volume = value); } } } }