using OpenRa.Traits; using OpenRa.Orders; using System.Collections.Generic; using System.Linq; namespace OpenRa.Traits { class ChronoshiftableInfo : ITraitInfo { public object Create(Actor self) { return new Chronoshiftable(self); } } public class Chronoshiftable : IResolveOrder, ITick { // Return-to-sender logic [Sync] int2 chronoshiftOrigin; [Sync] int chronoshiftReturnTicks = 0; public Chronoshiftable(Actor self) { } public void Tick(Actor self) { if (chronoshiftReturnTicks <= 0) return; if (chronoshiftReturnTicks > 0) chronoshiftReturnTicks--; // Return to original location if (chronoshiftReturnTicks == 0) { self.CancelActivity(); // Todo: need a new Teleport method that will move to the closest available cell self.QueueActivity(new Activities.Teleport(chronoshiftOrigin)); } } public void ResolveOrder(Actor self, Order order) { var movement = self.traits.GetOrDefault(); if (order.OrderString == "Chronoshift" && movement.CanEnterCell(order.TargetLocation)) { // Cannot chronoshift into unexplored location if (!self.Owner.Shroud.IsExplored(order.TargetLocation)) return; var info = self.Owner.PlayerActor.Info.Traits.Get(); // Set up return-to-sender info chronoshiftOrigin = self.Location; chronoshiftReturnTicks = (int)(info.Duration * 60 * 25); // Kill cargo if (info.KillCargo && self.traits.Contains()) { var cargo = self.traits.Get(); while (!cargo.IsEmpty(self)) { order.Player.Kills++; cargo.Unload(self); } } // Set up the teleport self.CancelActivity(); self.QueueActivity(new Activities.Teleport(order.TargetLocation)); } } } }