using System; using System.Collections.Generic; using System.Text; using System.Windows.Forms; namespace OpenRa.Game { class Animation { readonly string name; Sequence currentSequence; int frame = 0; public Animation( string name ) { this.name = name; PlayToEnd( "idle" ); } public Sprite[] Images { get { return new Sprite[] { currentSequence.GetSprite( frame ) }; } } public void PlayToEnd( string sequenceName ) { currentSequence = SequenceProvider.GetSequence( name, sequenceName ); frame = 0; //tickFunc = delegate //{ // ++frame; // if( frame >= currentSequence.Length ) // { // frame = currentSequence.Length - 1; // tickFunc = delegate { }; // } //}; } public void PlayRepeating( string sequenceName ) { currentSequence = SequenceProvider.GetSequence( name, sequenceName ); frame = 0; //tickFunc = delegate //{ // frame = ( frame + 1 ) % currentSequence.Length; //}; } Action tickFunc; public void Tick( double t ) { //tickFunc( t ); } } }