#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Render trait for non-animated actors that have sprites facing into each direction.", "Deprecated. This will soon be removed, use RenderSprites + WithFacingSpriteBody instead.")] public class RenderUnitInfo : RenderSimpleInfo, Requires { public override object Create(ActorInitializer init) { return new RenderUnit(init, this); } } public class RenderUnit : RenderSimple, ISpriteBody { readonly RenderUnitInfo info; public RenderUnit(ActorInitializer init, RenderUnitInfo info) : base(init, info) { this.info = info; } public void PlayCustomAnimation(Actor self, string newAnimation, Action after) { DefaultAnimation.PlayThen(newAnimation, () => { DefaultAnimation.Play(info.Sequence); if (after != null) after(); }); } public void PlayCustomAnimationRepeating(Actor self, string name) { DefaultAnimation.PlayThen(name, () => PlayCustomAnimationRepeating(self, name)); } public void PlayCustomAnimationBackwards(Actor self, string name, Action after) { DefaultAnimation.PlayBackwardsThen(name, () => { DefaultAnimation.PlayRepeating(info.Sequence); if (after != null) after(); }); } } }