Player: AlwaysVisible: TechTree: GlobalUpgradeManager: ClassicProductionQueue@Building: Type: Building BuildDurationModifier: 120 LowPowerSlowdown: 3 QueuedAudio: Building ReadyAudio: ConstructionComplete SpeedUp: True ClassicProductionQueue@Defense: Type: Defense BuildDurationModifier: 120 LowPowerSlowdown: 3 QueuedAudio: Building ReadyAudio: ConstructionComplete SpeedUp: True ClassicProductionQueue@Vehicle: Type: Vehicle BuildDurationModifier: 120 LowPowerSlowdown: 3 SpeedUp: True ClassicProductionQueue@Infantry: Type: Infantry BuildDurationModifier: 120 LowPowerSlowdown: 3 SpeedUp: True ClassicProductionQueue@Air: Type: Air BuildDurationModifier: 120 LowPowerSlowdown: 3 SpeedUp: True PlaceBuilding: Palette: placebuilding SupportPowerManager: ScriptTriggers: MissionObjectives: ConquestVictoryConditions: PowerManager: AllyRepair: PlayerResources: InsufficientFundsNotification: InsufficientFunds ActorGroupProxy: DeveloperMode: Enabled: true Shroud: FrozenActorLayer: BaseAttackNotifier: AllyNotification: OurAllyIsUnderAttack HarvesterAttackNotifier: PlayerStatistics: PlaceSimpleBeacon: ResourceStorageWarning: PlayerExperience: