#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.IO; using System.Linq; using OpenRA.Graphics; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Attach this to the world actor.", "Order of the layers defines the Z sorting.")] public class ResourceLayerInfo : ITraitInfo, Requires, Requires { public virtual object Create(ActorInitializer init) { return new ResourceLayer(init.Self); } } public class ResourceLayer : IRenderOverlay, IWorldLoaded, ITickRender, INotifyActorDisposing { static readonly CellContents EmptyCell = new CellContents(); readonly World world; readonly BuildingInfluence buildingInfluence; readonly HashSet dirty = new HashSet(); readonly Dictionary spriteLayers = new Dictionary(); protected readonly CellLayer Content; protected readonly CellLayer RenderContent; public ResourceLayer(Actor self) { world = self.World; buildingInfluence = self.Trait(); Content = new CellLayer(world.Map); RenderContent = new CellLayer(world.Map); RenderContent.CellEntryChanged += UpdateSpriteLayers; } void UpdateSpriteLayers(CPos cell) { var resource = RenderContent[cell]; foreach (var kv in spriteLayers) { // resource.Type is meaningless (and may be null) if resource.Sprite is null if (resource.Sprite != null && resource.Type.Palette == kv.Key) kv.Value.Update(cell, resource.Sprite); else kv.Value.Update(cell, null); } } public void Render(WorldRenderer wr) { foreach (var kv in spriteLayers.Values) kv.Draw(wr.Viewport); } int GetAdjacentCellsWith(ResourceType t, CPos cell) { var sum = 0; for (var u = -1; u < 2; u++) { for (var v = -1; v < 2; v++) { var c = cell + new CVec(u, v); if (Content.Contains(c) && Content[c].Type == t) ++sum; } } return sum; } public void WorldLoaded(World w, WorldRenderer wr) { var resources = w.WorldActor.TraitsImplementing() .ToDictionary(r => r.Info.ResourceType, r => r); foreach (var cell in w.Map.AllCells) { ResourceType t; if (!resources.TryGetValue(w.Map.MapResources.Value[cell].Type, out t)) continue; if (!AllowResourceAt(t, cell)) continue; Content[cell] = CreateResourceCell(t, cell); } // Set initial density based on the number of neighboring resources foreach (var cell in w.Map.AllCells) { var type = Content[cell].Type; if (type != null) { // Adjacent includes the current cell, so is always >= 1 var adjacent = GetAdjacentCellsWith(type, cell); var density = int2.Lerp(0, type.Info.MaxDensity, adjacent, 9); var temp = Content[cell]; temp.Density = Math.Max(density, 1); Content[cell] = temp; dirty.Add(cell); } } // Build the sprite layer dictionary for rendering resources // All resources that have the same palette must also share a sheet and blend mode foreach (var r in resources) { var layer = spriteLayers.GetOrAdd(r.Value.Palette, pal => { var first = r.Value.Variants.First().Value.First(); return new TerrainSpriteLayer(w, wr, first.Sheet, first.BlendMode, pal, wr.World.Type != WorldType.Editor); }); // Validate that sprites are compatible with this layer var sheet = layer.Sheet; if (r.Value.Variants.Any(kv => kv.Value.Any(s => s.Sheet != sheet))) throw new InvalidDataException("Resource sprites span multiple sheets. Try loading their sequences earlier."); var blendMode = layer.BlendMode; if (r.Value.Variants.Any(kv => kv.Value.Any(s => s.BlendMode != blendMode))) throw new InvalidDataException("Resource sprites specify different blend modes. " + "Try using different palettes for resource types that use different blend modes."); } } protected virtual void UpdateRenderedSprite(CPos cell) { var t = RenderContent[cell]; if (t.Density > 0) { var sprites = t.Type.Variants[t.Variant]; var frame = int2.Lerp(0, sprites.Length - 1, t.Density - 1, t.Type.Info.MaxDensity); t.Sprite = sprites[frame]; } else t.Sprite = null; RenderContent[cell] = t; } protected virtual string ChooseRandomVariant(ResourceType t) { return t.Variants.Keys.Random(Game.CosmeticRandom); } public void TickRender(WorldRenderer wr, Actor self) { var remove = new List(); foreach (var c in dirty) { if (!self.World.FogObscures(c)) { RenderContent[c] = Content[c]; UpdateRenderedSprite(c); remove.Add(c); } } foreach (var r in remove) dirty.Remove(r); } public bool AllowResourceAt(ResourceType rt, CPos cell) { if (!world.Map.Contains(cell)) return false; if (!rt.Info.AllowedTerrainTypes.Contains(world.Map.GetTerrainInfo(cell).Type)) return false; if (!rt.Info.AllowUnderActors && world.ActorMap.AnyUnitsAt(cell)) return false; if (!rt.Info.AllowUnderBuildings && buildingInfluence.GetBuildingAt(cell) != null) return false; if (!rt.Info.AllowOnRamps) { var tile = world.Map.MapTiles.Value[cell]; var tileInfo = world.TileSet.GetTileInfo(tile); if (tileInfo != null && tileInfo.RampType > 0) return false; } return true; } public bool CanSpawnResourceAt(ResourceType newResourceType, CPos cell) { var currentResourceType = GetResource(cell); return (currentResourceType == newResourceType && !IsFull(cell)) || (currentResourceType == null && AllowResourceAt(newResourceType, cell)); } CellContents CreateResourceCell(ResourceType t, CPos cell) { world.Map.CustomTerrain[cell] = world.TileSet.GetTerrainIndex(t.Info.TerrainType); return new CellContents { Type = t, Variant = ChooseRandomVariant(t), }; } public void AddResource(ResourceType t, CPos p, int n) { var cell = Content[p]; if (cell.Type == null) cell = CreateResourceCell(t, p); if (cell.Type != t) return; cell.Density = Math.Min(cell.Type.Info.MaxDensity, cell.Density + n); Content[p] = cell; dirty.Add(p); } public bool IsFull(CPos cell) { return Content[cell].Density == Content[cell].Type.Info.MaxDensity; } public ResourceType Harvest(CPos cell) { var c = Content[cell]; if (c.Type == null) return null; if (--c.Density < 0) { Content[cell] = EmptyCell; world.Map.CustomTerrain[cell] = byte.MaxValue; } else Content[cell] = c; dirty.Add(cell); return c.Type; } public void Destroy(CPos cell) { // Don't break other users of CustomTerrain if there are no resources if (Content[cell].Type == null) return; // Clear cell Content[cell] = EmptyCell; world.Map.CustomTerrain[cell] = byte.MaxValue; dirty.Add(cell); } public ResourceType GetResource(CPos cell) { return Content[cell].Type; } public ResourceType GetRenderedResource(CPos cell) { return RenderContent[cell].Type; } public int GetResourceDensity(CPos cell) { return Content[cell].Density; } public int GetMaxResourceDensity(CPos cell) { if (Content[cell].Type == null) return 0; return Content[cell].Type.Info.MaxDensity; } bool disposed; public void Disposing(Actor self) { if (disposed) return; foreach (var kv in spriteLayers.Values) kv.Dispose(); disposed = true; } public struct CellContents { public static readonly CellContents Empty = new CellContents(); public ResourceType Type; public int Density; public string Variant; public Sprite Sprite; } } }