using System; using System.Collections.Generic; using System.Linq; using OpenRa.Game.GameRules; namespace OpenRa.Game.Traits { class Mobile : IOrder, IOccupySpace { readonly Actor self; int2 __fromCell; public int2 fromCell { get { return __fromCell; } set { Game.UnitInfluence.Remove(self, this); __fromCell = value; Game.UnitInfluence.Add(self, this); } } public int2 toCell { get { return self.Location; } set { Game.UnitInfluence.Remove(self, this); self.Location = value; Game.UnitInfluence.Add(self, this); } } public Mobile(Actor self) { this.self = self; __fromCell = toCell; Game.UnitInfluence.Add(self, this); } public void TeleportTo(Actor self, int2 xy) { fromCell = toCell = xy; self.CenterLocation = Util.CenterOfCell(fromCell); } public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor) { if (mi.Button == MouseButton.Left) return null; if (underCursor != null) return null; if (Util.GetEffectiveSpeed(self) == 0) return null; /* allow disabling move orders from modifiers */ if (xy == toCell) return null; return Order.Move(self, xy); } public void ResolveOrder(Actor self, Order order) { if (order.OrderString == "Move") { self.CancelActivity(); self.QueueActivity(new Activities.Move(order.TargetLocation, 8)); var attackBase = self.traits.WithInterface().FirstOrDefault(); if (attackBase != null) attackBase.target = null; /* move cancels attack order */ } } public IEnumerable OccupiedCells() { return (fromCell == toCell) ? new[] { fromCell } : new[] { fromCell, toCell }; } public UnitMovementType GetMovementType() { switch (Rules.UnitCategory[self.Info.Name]) { case "Infantry": return UnitMovementType.Foot; case "Vehicle": return (self.Info as VehicleInfo).Tracked ? UnitMovementType.Track : UnitMovementType.Wheel; case "Ship": return UnitMovementType.Float; case "Plane": return UnitMovementType.Track; // FIXME: remove this when planes actually fly. default: throw new InvalidOperationException("GetMovementType on unit that shouldn't be aable to move."); } } public IEnumerable GetCurrentPath() { var move = self.GetCurrentActivity() as Activities.Move; if (move == null || move.path == null) return new int2[] { }; return Enumerable.Reverse(move.path); } } }