using System; using System.Collections.Generic; using System.Linq; using System.Text; using OpenRa.Game.Traits.Activities; namespace OpenRa.Game.Traits { class Plane : IOrder { public Plane(Actor self) { } public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor) { if (mi.Button == MouseButton.Left) return null; if (underCursor == null) return Order.Move(self, xy); if (underCursor.Info == Rules.UnitInfo["AFLD"] && underCursor.Owner == self.Owner) return Order.DeliverOre(self, underCursor); /* brutal hack */ return null; } public void ResolveOrder(Actor self, Order order) { if (order.OrderString == "Move") { self.CancelActivity(); self.QueueActivity(new Circle(order.TargetLocation)); } if (order.OrderString == "DeliverOre") { self.CancelActivity(); self.QueueActivity(new ReturnToBase(self, order.TargetActor.CenterLocation)); } } } }