#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Linq; using System.Drawing; using OpenRA.FileFormats; using OpenRA.Network; using OpenRA.Widgets; namespace OpenRA.Mods.RA.Widgets.Logic { public class ServerBrowserLogic { GameServer currentServer; ScrollItemWidget serverTemplate; enum SearchStatus { Fetching, Failed, NoGames, Hidden } SearchStatus searchStatus = SearchStatus.Fetching; public string ProgressLabelText() { switch (searchStatus) { case SearchStatus.Fetching: return "Fetching game list..."; case SearchStatus.Failed: return "Failed to contact master server."; case SearchStatus.NoGames: return "No games found."; default: return ""; } } [ObjectCreator.UseCtor] public ServerBrowserLogic(Widget widget, Action openLobby, Action onExit) { var panel = widget; var sl = panel.GetWidget("SERVER_LIST"); // Menu buttons var refreshButton = panel.GetWidget("REFRESH_BUTTON"); refreshButton.IsDisabled = () => searchStatus == SearchStatus.Fetching; refreshButton.OnClick = () => { searchStatus = SearchStatus.Fetching; sl.RemoveChildren(); currentServer = null; ServerList.Query(games => RefreshServerList(panel, games)); }; var join = panel.GetWidget("JOIN_BUTTON"); join.IsDisabled = () => currentServer == null || !currentServer.CanJoin(); join.OnClick = () => { if (currentServer == null) return; var host = currentServer.Address.Split(':')[0]; var port = int.Parse(currentServer.Address.Split(':')[1]); Widget.CloseWindow(); ConnectionLogic.Connect(host, port, openLobby, onExit); }; panel.GetWidget("BACK_BUTTON").OnClick = () => { Widget.CloseWindow(); onExit(); }; // Server list serverTemplate = sl.GetWidget("SERVER_TEMPLATE"); // Display the progress label over the server list // The text is only visible when the list is empty var progressText = panel.GetWidget("PROGRESS_LABEL"); progressText.IsVisible = () => searchStatus != SearchStatus.Hidden; progressText.GetText = ProgressLabelText; ServerList.Query(games => RefreshServerList(panel, games)); } string GetPlayersLabel(GameServer game) { if (game == null || game.Players == 0) return ""; var map = Game.modData.FindMapByUid(game.Map); var maxPlayers = map == null ? "?" : (object)map.PlayerCount; return "{0} / {1}".F(game.Players, maxPlayers); } string GetStateLabel(GameServer game) { if (game == null) return ""; if (game.State == 1) return "Waiting for players"; if (game.State == 2) return "Playing"; else return "Unknown"; } Map GetMapPreview(GameServer game) { return (game == null) ? null : Game.modData.FindMapByUid(game.Map); } static string GenerateModLabel(KeyValuePair mod) { if (Mod.AllMods.ContainsKey(mod.Key)) return "{0} ({1})".F(Mod.AllMods[mod.Key].Title, mod.Value); return "Unknown Mod: {0}".F(mod.Key); } public static string GenerateModsLabel(GameServer s) { return s.UsefulMods.Select(m => GenerateModLabel(m)).JoinWith("\n"); } public void RefreshServerList(Widget panel, IEnumerable games) { var sl = panel.GetWidget("SERVER_LIST"); sl.RemoveChildren(); currentServer = null; if (games == null) { searchStatus = SearchStatus.Failed; return; } if (games.Count() == 0) { searchStatus = SearchStatus.NoGames; return; } searchStatus = SearchStatus.Hidden; currentServer = games.FirstOrDefault(); foreach (var loop in games) { var game = loop; var canJoin = game.CanJoin(); var item = ScrollItemWidget.Setup(serverTemplate, () => currentServer == game, () => currentServer = game); var preview = item.GetWidget("MAP_PREVIEW"); preview.Map = () => GetMapPreview(game); preview.IsVisible = () => GetMapPreview(game) != null; var title = item.GetWidget("TITLE"); title.GetText = () => game.Name; // TODO: Use game.MapTitle once the server supports it var maptitle = item.GetWidget("MAP"); maptitle.GetText = () => { var map = Game.modData.FindMapByUid(game.Map); return map == null ? "Unknown Map" : map.Title; }; // TODO: Use game.MaxPlayers once the server supports it var players = item.GetWidget("PLAYERS"); players.GetText = () => GetPlayersLabel(game); var state = item.GetWidget("STATE"); state.GetText = () => GetStateLabel(game); var ip = item.GetWidget("IP"); ip.GetText = () => game.Address; var version = item.GetWidget("VERSION"); version.GetText = () => GenerateModsLabel(game); version.IsVisible = () => !game.CompatibleVersion(); if (!canJoin) { title.GetColor = () => Color.Gray; maptitle.GetColor = () => Color.Gray; players.GetColor = () => Color.Gray; state.GetColor = () => Color.Gray; ip.GetColor = () => Color.Gray; version.GetColor = () => Color.Gray; } sl.AddChild(item); } } } }