#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using OpenRA.Mods.Common.Graphics; namespace OpenRA.Mods.Common.UtilityCommands { class CheckSequenceSprites : IUtilityCommand { string IUtilityCommand.Name { get { return "--check-sequence-sprites"; } } bool IUtilityCommand.ValidateArguments(string[] args) { return true; } [Desc("Check the sequence definitions for missing sprite files.")] void IUtilityCommand.Run(Utility utility, string[] args) { // HACK: The engine code assumes that Game.modData is set. var modData = Game.ModData = utility.ModData; var failed = false; foreach (var kv in modData.DefaultSequences) { Console.WriteLine("Tileset: " + kv.Key); foreach (var image in kv.Value.Images) { foreach (var sequence in kv.Value.Sequences(image)) { var s = kv.Value.GetSequence(image, sequence) as FileNotFoundSequence; if (s != null) { Console.WriteLine("\tSequence `{0}.{1}` references sprite `{2}` that does not exist.", image, sequence, s.Filename); failed = true; } } } } if (failed) Environment.Exit(1); } } }