#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using System.Xml; namespace OpenRA.Graphics { public class Sequence { readonly Sprite[] sprites; readonly int start, length, facings; public readonly string Name; public int Start { get { return start; } } public int End { get { return start + length; } } public int Length { get { return length; } } public int Facings { get { return facings; } } public Sequence(string unit, XmlElement e) { string srcOverride = e.GetAttribute("src"); Name = e.GetAttribute("name"); sprites = SpriteSheetBuilder.LoadAllSprites(string.IsNullOrEmpty(srcOverride) ? unit : srcOverride ); start = int.Parse(e.GetAttribute("start")); if (e.GetAttribute("length") == "*" || e.GetAttribute("end") == "*") length = sprites.Length - Start; else if (e.HasAttribute("length")) length = int.Parse(e.GetAttribute("length")); else if (e.HasAttribute("end")) length = int.Parse(e.GetAttribute("end")) - int.Parse(e.GetAttribute("start")); else length = 1; if( e.HasAttribute( "facings" ) ) facings = int.Parse( e.GetAttribute( "facings" ) ); else facings = 1; } public Sprite GetSprite( int frame ) { return GetSprite( frame, 0 ); } public Sprite GetSprite(int frame, int facing) { var f = Traits.Util.QuantizeFacing( facing, facings ); return sprites[ (f * length) + ( frame % length ) + start ]; } } }