#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using OpenRA.Mods.Common.Effects; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Where the unit should leave the building. Multiples are allowed if IDs are added: Exit@2, ...")] public class ExitInfo : TraitInfo { [Desc("Offset at which that the exiting actor is spawned relative to the center of the producing actor.")] public readonly WVec SpawnOffset = WVec.Zero; [Desc("Cell offset where the exiting actor enters the ActorMap relative to the topleft cell of the producting actor.")] public readonly CVec ExitCell = CVec.Zero; public readonly int Facing = -1; [Desc("AttackMove to a RallyPoint or stay where you are spawned.")] public readonly bool MoveIntoWorld = true; [Desc("Number of ticks to wait before moving into the world.")] public readonly int ExitDelay = 0; } public class Exit { } }