Metadata: Title: Dune 2000 Description: Three great houses fight for the precious spice, melange.\nHe who controls the spice controls the universe!\n\nOur work in progress Dune 2000 recreation brings modern\ngameplay improvements into the Dune universe.\n\nFuture versions of OpenRA will incorporate more of the missing\nunique features from this classic game. Version: {DEV_VERSION} Author: the OpenRA Developers Folders: . ./mods/d2k ./mods/d2k/bits ./mods/d2k/bits/tex ./mods/d2k/bits/xmas ./mods/d2k/uibits ./mods/ra/uibits ~^Content/d2k ~^Content/d2k/GAMESFX ~^Content/d2k/Music MapFolders: ./mods/d2k/maps: System ~^maps/d2k: User Packages: SOUND.RS Rules: ./mods/d2k/rules/misc.yaml ./mods/d2k/rules/ai.yaml ./mods/d2k/rules/player.yaml ./mods/d2k/rules/world.yaml ./mods/d2k/rules/defaults.yaml ./mods/d2k/rules/vehicles.yaml ./mods/d2k/rules/structures.yaml ./mods/d2k/rules/aircraft.yaml ./mods/d2k/rules/infantry.yaml ./mods/d2k/rules/atreides.yaml ./mods/d2k/rules/harkonnen.yaml ./mods/d2k/rules/ordos.yaml Sequences: ./mods/d2k/sequences/aircraft.yaml ./mods/d2k/sequences/vehicles.yaml ./mods/d2k/sequences/infantry.yaml ./mods/d2k/sequences/structures.yaml ./mods/d2k/sequences/misc.yaml Cursors: ./mods/d2k/cursors.yaml Chrome: ./mods/d2k/chrome.yaml Assemblies: ./mods/common/OpenRA.Mods.Common.dll ./mods/ra/OpenRA.Mods.RA.dll ./mods/cnc/OpenRA.Mods.Cnc.dll ./mods/d2k/OpenRA.Mods.D2k.dll ChromeLayout: ./mods/d2k/chrome/install.yaml ./mods/d2k/chrome/ingame.yaml ./mods/ra/chrome/ingame-chat.yaml ./mods/ra/chrome/ingame-diplomacy.yaml ./mods/ra/chrome/ingame-fmvplayer.yaml ./mods/d2k/chrome/ingame-menu.yaml ./mods/ra/chrome/ingame-info.yaml ./mods/ra/chrome/ingame-infoscripterror.yaml ./mods/ra/chrome/ingame-infobriefing.yaml ./mods/ra/chrome/ingame-infoobjectives.yaml ./mods/ra/chrome/ingame-infostats.yaml ./mods/d2k/chrome/ingame-observer.yaml ./mods/ra/chrome/ingame-observerstats.yaml ./mods/d2k/chrome/ingame-player.yaml ./mods/ra/chrome/ingame-debug.yaml ./mods/d2k/chrome/ingame-leavemap.yaml ./mods/d2k/chrome/mainmenu.yaml ./mods/ra/chrome/settings.yaml ./mods/ra/chrome/credits.yaml ./mods/ra/chrome/lobby.yaml ./mods/ra/chrome/lobby-mappreview.yaml ./mods/d2k/chrome/lobby-playerbin.yaml ./mods/ra/chrome/lobby-dialogs.yaml ./mods/d2k/chrome/color-picker.yaml ./mods/ra/chrome/map-chooser.yaml ./mods/ra/chrome/create-server.yaml ./mods/ra/chrome/serverbrowser.yaml ./mods/ra/chrome/connection.yaml ./mods/ra/chrome/directconnect.yaml ./mods/ra/chrome/replaybrowser.yaml ./mods/d2k/chrome/dropdowns.yaml ./mods/ra/chrome/musicplayer.yaml ./mods/d2k/chrome/tooltips.yaml ./mods/ra/chrome/assetbrowser.yaml ./mods/ra/chrome/irc.yaml ./mods/ra/chrome/missionbrowser.yaml ./mods/ra/chrome/confirmation-dialogs.yaml Weapons: ./mods/d2k/weapons.yaml Voices: ./mods/d2k/voices.yaml Notifications: ./mods/d2k/notifications.yaml TileSets: ./mods/d2k/tilesets/arrakis.yaml TileSize: 32,32 Music: ./mods/d2k/music.yaml Movies: Translations: ./mods/d2k/languages/english.yaml LoadScreen: DefaultLoadScreen Image: ./mods/d2k/uibits/loadscreen.png Text: Filling Crates..., Breeding Sandworms... ContentInstaller: InstallerMenuWidget: INSTALL_PANEL # TODO: check if DATA.R8 is at 1.03 patch level with 4840 frames TestFiles: BLOXBASE.R8, BLOXBAT.R8, BLOXBGBS.R8, BLOXICE.R8, BLOXTREE.R8, BLOXWAST.R8, DATA.R8, SOUND.RS PackageMirrorList: http://www.openra.net/packages/d2k-103-mirrors.txt DiskTestFiles: music/ambush.aud, setup/setup.z PackageToExtractFromCD: setup/setup.z ExtractFilesFromCD: SOUND.RS, DATA.R8, MOUSE.R8, BLOXBASE.R8, BLOXBAT.R8, BLOXBGBS.R8, BLOXICE.R8, BLOXTREE.R8, BLOXWAST.R8, A_ECONF1.AUD, A_ECONF2.AUD, A_ECONF3.AUD, A_ESEL1.AUD, A_ESEL2.AUD, A_ESEL3.AUD, A_FCONF1.AUD, A_FCONF2.AUD, A_FCONF3.AUD,A_FCONF4.AUD, A_FSEL1.AUD, A_FSEL2.AUD, A_FSEL3.AUD, A_FSEL4.AUD, AI_1MIN.AUD, AI_2MIN.AUD, AI_3MIN.AUD, AI_4MIN.AUD, AI_5MIN.AUD, AI_ABORT.AUD, AI_ATACK.AUD, AI_BDRDY.AUD, AI_BLOST.AUD, AI_BUILD.AUD, AI_CANCL.AUD, AI_CAPT.AUD, A_ICONF1.AUD, A_ICONF2.AUD, A_ICONF3.AUD, AI_DHRDY.AUD, AI_DPLOY.AUD, AI_ENEMY.AUD, AI_GANEW.AUD, AI_GLOAD.AUD, AI_GSAVE.AUD, AI_GUARD.AUD, AI_HATTK.AUD, AI_HOLD.AUD, AI_LAUNC.AUD, AI_MAP1A.AUD, AI_MAP1B.AUD, AI_MAP1C.AUD, AI_MAP2A.AUD, AI_MAP2B.AUD, AI_MAP2C.AUD, AI_MAP3A.AUD, AI_MAP4A.AUD, AI_MAP5A.AUD, AI_MAP6A.AUD, AI_MAP7A.AUD, AI_MAP8A.AUD, AI_MAP9A.AUD, AI_MEND.AUD, AI_MFAIL.AUD, AI_MONEY.AUD, AI_MWIN.AUD, AI_NEWOP.AUD, AI_NROOM.AUD, AI_ORDER.AUD, AI_PLACE.AUD, AI_POWER.AUD, AI_PREP.AUD, AI_PRMRY.AUD, AI_REINF.AUD, AI_RUN.AUD, A_ISEL1.AUD, A_ISEL2.AUD, A_ISEL3.AUD, AI_SELL.AUD, AI_SILOS.AUD, AI_SPORT.AUD, AI_TRAIN.AUD, AI_ULOST.AUD, AI_UNRDY.AUD, AI_UPGOP.AUD, AI_UPGRD.AUD, AI_WATTK.AUD, AI_WSIGN.AUD, A_VCONF1.AUD, A_VCONF2.AUD, A_VCONF3.AUD, A_VSEL1.AUD, A_VSEL2.AUD, A_VSEL3.AUD, G_SCONF1.AUD, G_SCONF2.AUD, G_SCONF3.AUD, G_SSEL1.AUD, G_SSEL2.AUD, G_SSEL3.AUD, H_ECONF1.AUD, H_ECONF2.AUD, H_ECONF3.AUD, H_ESEL1.AUD, H_ESEL2.AUD, H_ESEL3.AUD, HI_1MIN.AUD, HI_2MIN.AUD, HI_3MIN.AUD, HI_4MIN.AUD, HI_5MIN.AUD, HI_ABORT.AUD, HI_ATACK.AUD, HI_BDRDY.AUD, HI_BLOST.AUD, HI_BUILD.AUD, HI_CANCL.AUD, HI_CAPT.AUD, H_ICONF1.AUD, H_ICONF2.AUD, H_ICONF3.AUD, HI_DHRDY.AUD, HI_DPLOY.AUD, HI_ENEMY.AUD, HI_GANEW.AUD,HI_GLOAD.AUD, HI_GSAVE.AUD, HI_GUARD.AUD, HI_HATTK.AUD, HI_HOLD.AUD, HI_LAUNC.AUD, HI_MAP1A.AUD, HI_MAP1B.AUD, HI_MAP1C.AUD, HI_MAP2A.AUD, HI_MAP2B.AUD, HI_MAP2C.AUD, HI_MAP3A.AUD, HI_MAP3B.AUD, HI_MAP4A.AUD, HI_MAP4B.AUD, HI_MAP5A.AUD, HI_MAP6A.AUD, HI_MAP6B.AUD, HI_MAP7A.AUD, HI_MAP9A.AUD, HI_MAP9.AUD, HI_MEND.AUD, HI_MFAIL.AUD, HI_MONEY.AUD, HI_MWIN.AUD, HI_NEWOP.AUD, HI_NROOM.AUD, HI_ORDER.AUD, HI_PLACE.AUD, HI_POWER.AUD, HI_PREP.AUD, HI_PRMRY.AUD, HI_REINF.AUD, HI_RUN.AUD, H_ISEL1.AUD, H_ISEL2.AUD, H_ISEL3.AUD, HI_SELL.AUD, HI_SILOS.AUD,HI_SPORT.AUD, HI_TRAIN.AUD, HI_ULOST.AUD, HI_UNRDY.AUD, HI_UPGOP.AUD, HI_UPGRD.AUD, HI_WATTK.AUD, HI_WSIGN.AUD, H_VCONF1.AUD, H_VCONF2.AUD, H_VCONF3.AUD, H_VSEL1.AUD, H_VSEL2.AUD, H_VSEL3.AUD, O_ECONF1.AUD, O_ECONF2.AUD, O_ECONF3.AUD, O_ESEL1.AUD, O_ESEL2.AUD, O_ESEL3.AUD, OI_1MIN.AUD, OI_2MIN.AUD, OI_3MIN.AUD, OI_4MIN.AUD, OI_5MIN.AUD, OI_ABORT.AUD, OI_ATACK.AUD, OI_BDRDY.AUD, OI_BLOST.AUD, OI_BUILD.AUD, OI_CANCL.AUD, OI_CAPT.AUD, O_ICONF1.AUD, O_ICONF2.AUD, O_ICONF3.AUD, OI_DHRDY.AUD, OI_DPLOY.AUD, OI_ENEMY.AUD, OI_GANEW.AUD, OI_GLOAD.AUD, OI_GSAVE.AUD, OI_GUARD.AUD, OI_HATTK.AUD, OI_HOLD.AUD, OI_LAUNC.AUD, OI_MAP1A.AUD, OI_MAP1B.AUD, OI_MAP1C.AUD, OI_MAP2A.AUD, OI_MAP2B.AUD, OI_MAP2C.AUD, OI_MAP3A.AUD, OI_MAP4A.AUD, OI_MAP5A.AUD, OI_MAP6A.AUD, OI_MAP7A.AUD, OI_MAP8A.AUD, OI_MAP9A.AUD, OI_MEND.AUD, OI_MFAIL.AUD, OI_MONEY.AUD, OI_MWIN.AUD, OI_NEWOP.AUD, OI_NROOM.AUD, OI_ORDER.AUD, OI_PLACE.AUD, OI_POWER.AUD, OI_PREP.AUD, OI_PRMRY.AUD, OI_REINF.AUD, OI_RUN.AUD, O_ISEL1.AUD, O_ISEL2.AUD, O_ISEL3.AUD, OI_SELL.AUD, OI_SILOS.AUD, OI_SPORT.AUD, OI_TRAIN.AUD, OI_ULOST.AUD, OI_UNRDY.AUD, OI_UPGOP.AUD, OI_UPGRD.AUD, OI_WATTK.AUD, OI_WSIGN.AUD, O_SCONF1.AUD, O_SCONF2.AUD, O_SCONF3.AUD, O_SSEL1.AUD, O_SSEL2.AUD, O_SSEL3.AUD, O_VCONF1.AUD, O_VCONF2.AUD, O_VCONF3.AUD, O_VSEL1.AUD, O_VSEL2.AUD, O_VSEL3.AUD CopyFilesFromCD: music/ambush.aud, music/arakatak.aud, music/atregain.aud, music/entordos.aud, music/fightpwr.aud, music/fremen.aud, music/hark_bat.aud, music/landsand.aud, music/options.aud, music/plotting.aud, music/risehark.aud, music/robotix.aud, music/score.aud, music/soldappr.aud, music/spicesct.aud, music/undercon.aud, music/waitgame.aud ShippedSoundtracks: 1 ServerTraits: LobbyCommands PlayerPinger MasterServerPinger LobbySettingsNotification ColorValidator LobbyDefaults: AllowCheats: false Crates: true StartingUnitsClass: none FragileAlliances: false Shroud: true Fog: true TechLevel: Unrestricted ChromeMetrics: ./mods/d2k/metrics.yaml Fonts: Regular: Font:./FreeSans.ttf Size:14 Bold: Font:./FreeSansBold.ttf Size:14 Title: Font:./mods/d2k/Dune2k.ttf Size:32 MediumBold: Font:./FreeSansBold.ttf Size:18 BigBold: Font:./FreeSansBold.ttf Size:24 Small: Font:./FreeSans.ttf Size:12 Tiny: Font:./FreeSans.ttf Size:10 TinyBold: Font:./FreeSansBold.ttf Size:10 LuaScripts: ./mods/common/lua/utils.lua ./mods/common/lua/openra.lua ./mods/common/lua/map.lua ./mods/common/lua/actor.lua ./mods/common/lua/team.lua ./mods/common/lua/media.lua ./mods/common/lua/mission.lua ./mods/common/lua/reinforcements.lua ./mods/common/lua/supportpowers.lua ./mods/common/lua/rules.lua ./mods/common/lua/production.lua ./mods/common/lua/facing.lua SupportsMapsFrom: d2k SpriteFormats: R8, ShpTD, TmpRA