#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using OpenRA.Graphics; using OpenRA.Traits; using OpenRA.Widgets; namespace OpenRA.Mods.RA.Widgets { public class StrategicProgressWidget : Widget { bool Initialised = false; readonly World world; readonly WorldRenderer worldRenderer; [ObjectCreator.UseCtor] public StrategicProgressWidget([ObjectCreator.Param] World world, [ObjectCreator.Param] WorldRenderer worldRenderer) { IsVisible = () => true; this.world = world; this.worldRenderer = worldRenderer; } public override void DrawInner() { if (!Initialised) Init(); if (!IsVisible()) return; int2 offset = int2.Zero; var svc = world.players.Select(p => p.Value.PlayerActor.TraitOrDefault()).FirstOrDefault(); var totalWidth = (svc.Total + svc.TotalCritical)*32; int curX = -(totalWidth / 2); foreach (var a in world.Actors.Where(a => !a.Destroyed && a.HasTrait() && !a.TraitOrDefault().Critical)) { WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "unowned"), offset + new float2(RenderBounds.Left + curX, RenderBounds.Top)); if (a.Owner == worldRenderer.world.LocalPlayer || (a.Owner.Stances[world.LocalPlayer] == Stance.Ally && world.LocalPlayer.Stances[a.Owner] == Stance.Ally)) WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "player_owned"), offset + new float2(RenderBounds.Left + curX, RenderBounds.Top)); else if (!a.Owner.NonCombatant) WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "enemy_owned"), offset + new float2(RenderBounds.Left + curX, RenderBounds.Top)); curX += 32; } foreach (var a in world.Actors.Where(a => !a.Destroyed && a.HasTrait() && a.TraitOrDefault().Critical)) { WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "critical_unowned"), offset + new float2(RenderBounds.Left + curX, RenderBounds.Top)); if (a.Owner == world.LocalPlayer || (a.Owner.Stances[world.LocalPlayer] == Stance.Ally && world.LocalPlayer.Stances[a.Owner] == Stance.Ally)) WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "player_owned"), offset + new float2(RenderBounds.Left + curX, RenderBounds.Top)); else if (!a.Owner.NonCombatant) WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "enemy_owned"), offset + new float2(RenderBounds.Left + curX, RenderBounds.Top)); curX += 32; } offset += new int2(0, 32); var pendingWinner = FindFirstWinningPlayer(world); if (pendingWinner == null) return; svc = pendingWinner.PlayerActor.TraitOrDefault(); if (world.LocalPlayer != null) { var tc = ""; if (pendingWinner != world.LocalPlayer && (pendingWinner.Stances[world.LocalPlayer] != Stance.Ally || world.LocalPlayer.Stances[pendingWinner] != Stance.Ally)) { // losing tc = "Strategic defeat in " + ((svc.CriticalTicksLeft > svc.TicksLeft) ? WidgetUtils.FormatTime(svc.CriticalTicksLeft) : WidgetUtils.FormatTime(svc.TicksLeft)); }else { // winning tc = "Strategic victory in " + ((svc.CriticalTicksLeft > svc.TicksLeft) ? WidgetUtils.FormatTime(svc.CriticalTicksLeft) : WidgetUtils.FormatTime(svc.TicksLeft)); } var size = Game.Renderer.BoldFont.Measure(tc); Game.Renderer.BoldFont.DrawText(tc, offset + new float2(RenderBounds.Left - size.X / 2 + 1, RenderBounds.Top + 1), Color.Black); Game.Renderer.BoldFont.DrawText(tc, offset + new float2(RenderBounds.Left - size.X / 2, RenderBounds.Top), Color.WhiteSmoke); offset += new int2(0, size.Y + 1); } } public Player FindFirstWinningPlayer(World world) { // loop through all players, see who is 'winning' and get the one with the shortest 'time to win' int shortest = int.MaxValue; Player shortestPlayer = null; foreach (var p in world.players.Select(p => p.Value).Where(p => !p.NonCombatant)) { var svc = p.PlayerActor.TraitOrDefault(); if (svc.HoldingCritical && svc.CriticalTicksLeft > 0 && svc.CriticalTicksLeft < shortest) { shortest = svc.CriticalTicksLeft; shortestPlayer = p; } if (svc.Holding && svc.TicksLeft > 0 && svc.TicksLeft < shortest) { shortest = svc.TicksLeft; shortestPlayer = p; } } return shortestPlayer; } private void Init() { IsVisible = () => (world.Actors.Where(a => a.HasTrait()).Any() && world.Actors.Where(a => a.HasTrait()).Any()); Initialised = true; } } }