#region Copyright & License Information /* * Copyright 2007-2016 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.Common.Traits; using OpenRA.Widgets; namespace OpenRA.Mods.Common.Widgets { public class ObserverProductionIconsWidget : Widget { public Func GetPlayer; readonly World world; readonly WorldRenderer worldRenderer; Dictionary clocks; public int IconWidth = 32; public int IconHeight = 24; public int IconSpacing = 8; public string ClockAnimation = "clock"; public string ClockSequence = "idle"; public string ClockPalette = "chrome"; [ObjectCreator.UseCtor] public ObserverProductionIconsWidget(World world, WorldRenderer worldRenderer) { this.world = world; this.worldRenderer = worldRenderer; clocks = new Dictionary(); } protected ObserverProductionIconsWidget(ObserverProductionIconsWidget other) : base(other) { GetPlayer = other.GetPlayer; world = other.world; worldRenderer = other.worldRenderer; clocks = other.clocks; IconWidth = other.IconWidth; IconHeight = other.IconHeight; IconSpacing = other.IconSpacing; ClockAnimation = other.ClockAnimation; ClockSequence = other.ClockSequence; ClockPalette = other.ClockPalette; } public override void Draw() { var player = GetPlayer(); if (player == null) return; var queues = world.ActorsWithTrait() .Where(a => a.Actor.Owner == player) .Select((a, i) => new { a.Trait, i }); foreach (var queue in queues) if (!clocks.ContainsKey(queue.Trait)) clocks.Add(queue.Trait, new Animation(world, ClockAnimation)); var iconSize = new float2(IconWidth, IconHeight); foreach (var queue in queues) { var current = queue.Trait.CurrentItem(); if (current == null) continue; var faction = queue.Trait.Actor.Owner.Faction.InternalName; var actor = queue.Trait.AllItems().FirstOrDefault(a => a.Name == current.Item); if (actor == null) continue; var rsi = actor.TraitInfo(); var icon = new Animation(world, rsi.GetImage(actor, world.Map.Rules.Sequences, faction)); icon.Play(actor.TraitInfo().Icon); var bi = actor.TraitInfo(); var location = new float2(RenderBounds.Location) + new float2(queue.i * (IconWidth + IconSpacing), 0); WidgetUtils.DrawSHPCentered(icon.Image, location + 0.5f * iconSize, worldRenderer.Palette(bi.IconPalette), 0.5f); var pio = queue.Trait.Actor.Owner.PlayerActor.TraitsImplementing() .FirstOrDefault(p => p.IsOverlayActive(actor)); if (pio != null) WidgetUtils.DrawSHPCentered(pio.Sprite, location + 0.5f * iconSize + pio.Offset(0.5f * iconSize), worldRenderer.Palette(pio.Palette), 0.5f); var clock = clocks[queue.Trait]; clock.PlayFetchIndex(ClockSequence, () => current.TotalTime == 0 ? 0 : ((current.TotalTime - current.RemainingTime) * (clock.CurrentSequence.Length - 1) / current.TotalTime)); clock.Tick(); WidgetUtils.DrawSHPCentered(clock.Image, location + 0.5f * iconSize, worldRenderer.Palette(ClockPalette), 0.5f); var tiny = Game.Renderer.Fonts["Tiny"]; var text = GetOverlayForItem(current, world.Timestep); tiny.DrawTextWithContrast(text, location + new float2(16, 16) - new float2(tiny.Measure(text).X / 2, 0), Color.White, Color.Black, 1); } } static string GetOverlayForItem(ProductionItem item, int timestep) { if (item.Paused) return "ON HOLD"; if (item.Done) return "READY"; return WidgetUtils.FormatTime(item.RemainingTimeActual, timestep); } public override Widget Clone() { return new ObserverProductionIconsWidget(this); } } }