#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Diagnostics; using OpenRA.Graphics; using OpenRA.Support; using OpenRA.Widgets; namespace OpenRA.Mods.Common.Widgets.Logic { public class PerfDebugLogic : ChromeLogic { readonly Stopwatch fpsTimer; readonly List<(int Frame, TimeSpan Time)> frameTimings = new(32); [ObjectCreator.UseCtor] public PerfDebugLogic(Widget widget, WorldRenderer worldRenderer) { var perfGraph = widget.Get("GRAPH_BG"); perfGraph.IsVisible = () => Game.Settings.Debug.PerfGraph; var perfText = widget.Get("PERF_TEXT"); perfText.IsVisible = () => Game.Settings.Debug.PerfText; fpsTimer = Stopwatch.StartNew(); frameTimings.Add((Game.RenderFrame, TimeSpan.Zero)); perfText.GetText = () => { // Calculate FPS as a rolling average over the last ~1 second of frames. frameTimings.Add((Game.RenderFrame, fpsTimer.Elapsed)); var cutoffTime = frameTimings[^1].Time - TimeSpan.FromSeconds(1); var firstIndexPastCutoff = frameTimings.FindIndex(ft => ft.Time >= cutoffTime); if (frameTimings.Count - firstIndexPastCutoff >= 2) // Keep at least 2 items for comparing. frameTimings.RemoveRange(0, firstIndexPastCutoff); var (oldestFrame, oldestTime) = frameTimings[0]; var (newestFrame, newestTime) = frameTimings[^1]; var fps = (newestFrame - oldestFrame) / (newestTime - oldestTime).TotalSeconds; var wfbSize = Game.Renderer.WorldFrameBufferSize; var viewportSize = worldRenderer.Viewport.Rectangle.Size; return $"FPS: {fps:0}\nTick {Game.LocalTick} @ {PerfHistory.Items["tick_time"].Average(Game.Settings.Debug.Samples):F1} ms\n" + $"Render {Game.RenderFrame} @ {PerfHistory.Items["render"].Average(Game.Settings.Debug.Samples):F1} ms\n" + $"Batches: {PerfHistory.Items["batches"].LastValue}\n" + $"Viewport Size: {viewportSize.Width} x {viewportSize.Height} / {Game.Renderer.WorldDownscaleFactor}\n" + $"WFB Size: {wfbSize.Width} x {wfbSize.Height}"; }; Game.AfterGameStart += OnGameStart; } void OnGameStart() { // Reset timings so our average doesn't include loading time. frameTimings.Clear(); frameTimings.Add((Game.RenderFrame, fpsTimer.Elapsed)); } bool disposed; protected override void Dispose(bool disposing) { if (disposing && !disposed) { disposed = true; Game.AfterGameStart -= OnGameStart; } base.Dispose(disposing); } } }