RIFLE: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 10 Owner: atreides,harkonnen,ordos Valued: Cost: 100 Tooltip: Name: Rifleman Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles Selectable: Bounds: 12,17,0,0 Health: HP: 50 Mobile: Speed: 4 AttackFrontal: PrimaryWeapon: M1Carbine TakeCover: -RenderInfantry: RenderInfantryProne: ENGINEER: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 50 Owner: atreides,harkonnen,ordos Valued: Cost: 500 Tooltip: Name: Engineer Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything Selectable: Bounds: 12,17,0,0 Voice: EngineerVoice Health: HP: 25 Mobile: Speed: 4 Passenger: EngineerRepair: Captures: TakeCover: -AutoTarget: AttackMove: JustMove: true BAZOOKA: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 20 Owner: atreides,harkonnen,ordos Valued: Cost: 300 Tooltip: Name: Trooper Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Tanks, Aircraft\n Weak vs Infantry Selectable: Bounds: 12,17,0,0 Health: HP: 45 Mobile: Speed: 3 AttackFrontal: PrimaryWeapon: RedEye SecondaryWeapon: Dragon PrimaryOffset: 0,0,0,-13 TakeCover: -RenderInfantry: RenderInfantryProne: #THUMPER: # Inherits: ^Infantry # Buildable: # Queue: Infantry # BuildPaletteOrder: 50 # Owner: atreides,harkonnen,ordos # Valued: # Cost: 400 # Tooltip: # Name: Thumper # Description: Attracts sandsworm through vibrations.\n Strong vs Nothing\n Weak vs Everything # Selectable: # Bounds: 12,17,0,0 # Health: # HP: 25 # Mobile: # Speed: 4 # Passenger: # -AutoTarget: # AttackMove: # JustMove: true # Transforms: # IntoActor: thumping # Offset:1,1 # Facing: 1 # #THUMPING: # Inherits: ^Building # Building: # Power: 0 # Footprint: x # Dimensions: 1,1 # TerrainTypes: Sand, Dune # Health: # HP: 25 # Armor: # Type: None # RevealsShroud: # Range: 5 # Valued: # Cost: 400 # Tooltip: # Name: Thumper # -Capturable: # -CapturableBar: # -Sellable: # -GivesBuildableArea: # FreeActor: # Actor: SANDWORM # SpawnOffset: 1,2 # Facing: 1