#region Copyright & License Information /* * Copyright 2007-2021 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using System.Collections.Generic; using OpenRA.Graphics; using OpenRA.Mods.Common.Graphics; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits.Render { [Desc("Renders crates with both water and land variants.")] class WithCrateBodyInfo : TraitInfo, Requires, IRenderActorPreviewSpritesInfo { [Desc("Easteregg sequences to use in December.")] public readonly string[] XmasImages = Array.Empty(); [Desc("Terrain types on which to display WaterSequence.")] public readonly HashSet WaterTerrainTypes = new HashSet { "Water" }; [SequenceReference] public readonly string IdleSequence = "idle"; [SequenceReference] public readonly string WaterSequence = null; [SequenceReference] public readonly string LandSequence = null; public override object Create(ActorInitializer init) { return new WithCrateBody(init.Self, this); } public IEnumerable RenderPreviewSprites(ActorPreviewInitializer init, string image, int facings, PaletteReference p) { var anim = new Animation(init.World, image); anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), IdleSequence)); yield return new SpriteActorPreview(anim, () => WVec.Zero, () => 0, p); } } class WithCrateBody : INotifyParachute, INotifyAddedToWorld { readonly Actor self; readonly Animation anim; readonly WithCrateBodyInfo info; public WithCrateBody(Actor self, WithCrateBodyInfo info) { this.self = self; this.info = info; var rs = self.Trait(); var image = rs.GetImage(self); var images = info.XmasImages.Length > 0 && DateTime.Today.Month == 12 ? info.XmasImages : new[] { image }; anim = new Animation(self.World, images.Random(Game.CosmeticRandom)); anim.Play(info.IdleSequence); rs.Add(anim); } void INotifyAddedToWorld.AddedToWorld(Actor self) { // Run in a frame end task to give Parachute a chance to set the actor position self.World.AddFrameEndTask(w => { // Don't change animations while still in air if (!self.IsAtGroundLevel()) return; PlaySequence(); }); } void INotifyParachute.OnParachute(Actor self) { } void INotifyParachute.OnLanded(Actor self) { PlaySequence(); } void PlaySequence() { var onWater = info.WaterTerrainTypes.Contains(self.World.Map.GetTerrainInfo(self.Location).Type); var sequence = onWater ? info.WaterSequence : info.LandSequence; if (!string.IsNullOrEmpty(sequence)) anim.PlayRepeating(sequence); } } }