#region Copyright & License Information /* * Copyright 2007-2021 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.Common.Lint; using OpenRA.Mods.Common.Traits; using OpenRA.Traits; using OpenRA.Widgets; namespace OpenRA.Mods.Common.Widgets.Logic.Ingame { [ChromeLogicArgsHotkeys("CycleProductionActorsKey")] public class CycleProductionActorsHotkeyLogic : SingleHotkeyBaseLogic { readonly Viewport viewport; readonly ISelection selection; readonly World world; readonly string clickSound = ChromeMetrics.Get("ClickSound"); [ObjectCreator.UseCtor] public CycleProductionActorsHotkeyLogic(Widget widget, ModData modData, WorldRenderer worldRenderer, World world, Dictionary logicArgs) : base(widget, modData, "CycleProductionActorsKey", "WORLD_KEYHANDLER", logicArgs) { viewport = worldRenderer.Viewport; selection = world.Selection; this.world = world; if (logicArgs.TryGetValue("ClickSound", out var yaml)) clickSound = yaml.Value; } protected override bool OnHotkeyActivated(KeyInput e) { var player = world.RenderPlayer ?? world.LocalPlayer; var facilities = world.ActorsHavingTrait() .Where(a => a.Owner == player && a.OccupiesSpace != null && !a.Info.HasTraitInfo() && a.TraitsImplementing().Any(t => !t.IsTraitDisabled)) .OrderBy(f => f.TraitsImplementing().First(t => !t.IsTraitDisabled).Info.Produces.First()) .ToList(); if (facilities.Count == 0) return true; var next = facilities .SkipWhile(b => !selection.Contains(b)) .Skip(1) .FirstOrDefault(); if (next == null) next = facilities.First(); Game.Sound.PlayNotification(world.Map.Rules, null, "Sounds", clickSound, null); selection.Combine(world, new Actor[] { next }, false, true); viewport.Center(selection.Actors); return true; } } }