FACT: Inherits: ^Building Valued: Cost: 5000 Description: Construction Yard Building: Power: 15 Footprint: xxx xxx xxx Dimensions: 3,3 Capturable: true HP: 800 Armor: wood Crewed: yes Sight: 5 Bib: Production: Produces: Building,Defense ConstructionYard: NUKE: Inherits: ^Building Buildable: Icon: nukeicnh BuildPaletteOrder: 10 Owner: gdi,nod Cost: 300 Description: Power Plant LongDesc: Provides power for other structures Building: Power: 100 Footprint: x_ xx Dimensions: 2,2 Capturable: true HP: 400 Armor: wood Crewed: yes Sight: 4 Bib: PROC.proxy: Inherits: ^Building Buildable: Icon: procicnh BuildPaletteOrder: 30 Prerequisites: nuke Owner: gdi,nod Cost: 2300 Description: Tiberium Refinery LongDesc: Processes raw Tiberium into useable resources Building: Power: -50 Footprint: ___xx xxxxx xxx__ xxx__ Dimensions: 5,4 Capturable: true HP: 900 Armor: wood Crewed: yes Sight: 6 ReplaceWithActor: Actor: proc PROC: Inherits: ^Building Valued: Cost: 2000 Description: Tiberium Refinery LongDesc: Processes raw Tiberium into useable resources Building: Power: -30 Footprint: ___ xxx === Dimensions: 3,3 Capturable: true HP: 900 Armor: wood Crewed: yes Sight: 6 Bib: OreRefinery: LocalStorage: yes PipCount: 15 PipColor: Red DockOffset: 0,2 Capacity: 1000 ProcessTick: 25 ProcessAmount: 50 TiberiumRefineryDockAction: CustomSellValue: Value: 600 FreeActor: Actor: HARV InitialActivity: Harvest SpawnOffset: 1,2 Facing: 64 FreeActor@silo1: Actor: silo SpawnOffset: 3,0 FreeActor@silo2: Actor: silo SpawnOffset: 3,1 SILO: Inherits: ^Building Buildable: Icon: siloicnh BuildPaletteOrder: 20 Prerequisites: proc Owner: gdi,nod Cost: 150 Description: Tiberium Silo LongDesc: Stores processed Tiberium Building: Power: -10 Footprint: xx Dimensions: 2,1 Capturable: true HP: 300 Armor: wood Sight: 4 RenderBuildingOre: StoresOre: PipCount: 5 PipColor: Green Capacity: 1000 -RenderBuilding: PYLE: Inherits: ^Building Buildable: Icon: pyleicnh BuildPaletteOrder: 40 Prerequisites: nuke Owner: gdi Cost: 300 Description: Barracks LongDesc: Trains infantry AlternateName: @Barracks Building: Power: -20 Footprint: xx xx Dimensions: 2,2 Capturable: true HP: 800 Armor: wood Crewed: yes Sight: 5 Bib: RallyPoint: Production: Produces: Infantry HAND: Inherits: ^Building Buildable: Icon: handicnh BuildPaletteOrder: 40 Prerequisites: nuke Owner: nod Cost: 300 Description: Hand of Nod LongDesc: Trains infantry AlternateName: @Barracks Building: Power: -20 Footprint: __ xx xx Dimensions: 2,3 Capturable: true HP: 800 Armor: wood Crewed: yes Sight: 5 Bib: RallyPoint: Production: Produces: Infantry AFLD: Inherits: ^Building Buildable: Icon: afldicnh BuildPaletteOrder: 60 Prerequisites: proc Owner: nod Cost: 2000 Description: Airstrip AlternateName: @Vehicle Production LongDesc: Provides a dropzone for vehicle reinforcements Building: Power: -30 Footprint: xxxx xxxx Dimensions: 4,2 Capturable: true HP: 1000 Armor: heavy Crewed: yes Sight: 7 Bib: RallyPoint: BelowUnits: ProductionAirdrop: Produces: Vehicle WEAP: Inherits: ^Building Buildable: Icon: weapicnh BuildPaletteOrder: 60 Prerequisites: proc Owner: gdi Cost: 2000 Description: Weapons Factory AlternateName: @Vehicle Production LongDesc: Assembly point for vehicle reinforcements Building: Power: -30 Footprint: ___ xxx === Dimensions: 3,3 Capturable: true HP: 400 Armor: light Crewed: yes Sight: 4 Bib: RenderWarFactory: RallyPoint: Production: ExitOffset:-1,1 Produces: Vehicle HQ: RequiresPower: CanPowerDown: Inherits: ^Building Buildable: Icon: hqicnh BuildPaletteOrder: 80 Prerequisites: proc Owner: gdi,nod Cost: 1000 Description: Communications Center LongDesc: Provides an overview of the battlefield.\n Requires power to operate. Building: Power: -40 Footprint: __ xx Dimensions: 2,2 Capturable: true HP: 1000 Armor: wood Crewed: yes Sight: 10 Bib: ProvidesRadar: DetectCloaked: Range: 8 NUK2: Inherits: ^Building Buildable: Icon:nuk2icnh BuildPaletteOrder: 90 Prerequisites: hq Owner: gdi,nod Cost: 500 Description: Advanced Power Plant LongDesc: Provides more power, cheaper than the \nstandard Power Plant Building: Power: 200 Footprint: xx xx Dimensions: 2,2 Capturable: true HP: 600 Armor: wood Crewed: yes Sight: 4 Bib: FIX: Inherits: ^Building Buildable: Icon: fixicnh BuildPaletteOrder: 70 Prerequisites: @Vehicle Production Owner: gdi,nod Cost: 1200 Description: Repair Facility LongDesc: Repairs vehicles and allows the\nconstruction of additional bases. Building: Power: -30 Footprint: _x_ xxx _x_ Dimensions: 3,3 Capturable: true HP: 800 Armor: wood Crewed: yes Sight: 5 BelowUnits: Reservable: RepairsUnits: RallyPoint: HPAD: Inherits: ^Building Buildable: Icon:hpadicnh BuildPaletteOrder: 50 Prerequisites: @Barracks Owner: gdi,nod Cost: 1500 Description: Helipad LongDesc: Produces and reloads helicopters Building: Power: -10 Footprint: xx xx Dimensions: 2,2 Capturable: true HP: 800 Armor: wood Crewed: yes Sight: 5 Bib: Production: SpawnOffset: 0,-4 Produces: Plane BelowUnits: Reservable: RepairsUnits: RallyPoint: EYE: RequiresPower: CanPowerDown: Inherits: ^Building Buildable: Icon: eyeicnh BuildPaletteOrder: 100 Prerequisites: hq Owner: gdi Cost: 1800 Description: Advanced Communications Center LongDesc: Provides access to the Ion Cannon.\n Requires power to operate. AlternateName: @Superweapon Building: Power: -200 Footprint: __ xx Dimensions: 2,2 Capturable: true HP: 1000 Armor: wood Crewed: yes Sight: 10 Bib: ProvidesRadar: IonControl: TMPL: RequiresPower: CanPowerDown: Inherits: ^Building Buildable: Icon: tmplicnh BuildPaletteOrder: 100 Prerequisites: hq Owner: nod Cost: 2000 Description: Temple of Nod LongDesc: Place of worship and secret missile silo.\nRequires power to operate. AlternateName: @Superweapon Building: Power: -150 Footprint: ___ xxx xxx Dimensions: 3,3 Capturable: false HP: 2000 Armor: light Crewed: yes Sight: 6 Bib: NukeSilo: MissileWeapon: atomic OBLI: Category: Defense RequiresPower: Inherits: ^Building Buildable: Icon:obliicnh BuildPaletteOrder: 60 Prerequisites: tmpl Owner: nod Cost: 1500 Description: Obelisk of Light LongDesc: Advanced base defense. Requires power\nto operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft Building: Power: -150 Footprint: _ x Dimensions: 1,2 HP: 400 Armor: light Crewed: no Sight: 8 RenderBuildingCharge: ChargeAudio: obelpowr.aud AttackOmni: PrimaryWeapon: Laser PrimaryOffset: 0,0,0,-16 FireDelay: 8 AutoTarget: -RenderBuilding: RenderRangeCircle: CYCL: Category: Defense Inherits: ^Wall Buildable: Icon:cyclicnh BuildPaletteOrder: 10 Prerequisites: fact Owner: nod Cost: 25 Description: Chain Link Barrier LongDesc: Stops infantry and blocks enemy fire.\nCan be crushed by tanks. Building: HP: 300 Armor: none RenderBuildingWall: DamageStates: 3 SBAG: Category: Defense Inherits: ^Wall Buildable: Icon:sbagicnh BuildPaletteOrder: 20 Prerequisites: fact Owner: gdi Cost: 25 Description: Sandbag Barrier LongDesc: Stops infantry and blocks enemy fire.\nCan be crushed by tanks. Building: HP: 250 Armor: none BRIK: Category: Defense Inherits: ^Wall Buildable: Icon:brikicnh BuildPaletteOrder: 30 Prerequisites: fact Owner: gdi,nod Cost: 100 Description: Concrete Barrier LongDesc: Stop units and blocks enemy fire. Building: HP: 1000 Armor: heavy RenderBuildingWall: DamageStates: 4 Wall: CrushClasses: heavywall GUN: Category: Defense Inherits: ^Building Buildable: Icon: gunicnh BuildPaletteOrder: 40 Prerequisites: hand Owner: nod Cost: 600 Description: Turret LongDesc: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft Building: Power: -20 HP: 400 Armor: heavy Crewed: yes Sight: 7 Turreted: ROT: 12 InitialFacing: 50 RenderBuildingTurreted: AttackTurreted: PrimaryWeapon: TurretGun AutoTarget: -RenderBuilding: RenderRangeCircle: SAM: Category: Defense Inherits: ^Building Buildable: Icon: samicnh BuildPaletteOrder: 50 Prerequisites: hand Owner: nod Cost: 750 Description: SAM Site LongDesc: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks Building: Power: -20 Footprint: xx Dimensions: 2,1 HP: 400 Armor: heavy Crewed: yes Sight: 5 Turreted: ROT: 30 InitialFacing: 0 RenderBuildingTurreted: AttackTurreted: PrimaryWeapon: Nike AutoTarget: AntiAir: Badness: 10 -RenderBuilding: RenderRangeCircle: GTWR: Category: Defense Inherits: ^Building Buildable: Icon: gtwricnh BuildPaletteOrder: 50 Prerequisites: pyle Owner: gdi Cost: 500 Description: Guard Tower LongDesc: Basic defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft Building: Power: -10 HP: 400 Armor: wood Crewed: yes Sight: 6 AttackOmni: PrimaryWeapon: HighV AutoTarget: DetectCloaked: Range: 3 RenderRangeCircle: ATWR: Category: Defense Inherits: ^Building Buildable: Icon: atwricnh BuildPaletteOrder: 60 Prerequisites: hq Owner: gdi Cost: 1000 Description: Advanced Guard Tower LongDesc: Anti-armor defensive structure.\n Strong vs Light Vehicles, Tanks\n Weak vs Infantry Building: Power: -20 HP: 600 Armor: light Crewed: yes Sight: 8 AttackOmni: PrimaryWeapon: Tomahawk SecondaryWeapon: Tomahawk AutoTarget: DetectCloaked: Range: 6 RenderRangeCircle: