MCV: Inherits: ^Vehicle Buildable: Icon: mcvicnh BuildPaletteOrder: 70 Prerequisites: fix Owner: gdi,nod Cost: 5000 Description: Mobile Construction Vehicle LongDesc: Deploys into another Construction Yard.\n Unarmed Selectable: Priority: 3 Unit: HP: 600 Armor: light Crewed: yes Sight: 4 Speed: 6 TransformsOnDeploy: TransformsInto: fact Offset:-1,-1 DeployDirections: 96 TransformSounds: constru2.aud, hvydoor1.aud NoTransformSounds: deploy1.aud RenderUnit: MustBeDestroyed: HARV: Inherits: ^Tank Buildable: Icon: harvicnh BuildPaletteOrder: 10 Prerequisites: proc Owner: gdi,nod Cost: 1400 Description: Harvester LongDesc: Collects Tiberium for processing.\n Unarmed Selectable: Priority: 7 Harvester: Resources: Tiberium PipCount: 5 PipColor: Green Capacity: 28 Unit: HP: 600 Armor: light Crewed: yes Sight: 4 Speed: 6 RenderUnit: APC: Inherits: ^Tank Buildable: Icon: apcicnh BuildPaletteOrder: 30 Prerequisites: pyle Owner: gdi Cost: 700 Description: Armored Personnel Carrier LongDesc: Tough infantry transport.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft Unit: HP: 200 Armor: heavy ROT: 5 Sight: 5 Speed: 15 AttackBase: PrimaryWeapon: MachineGun PrimaryOffset: 0,0,0,-4 MuzzleFlash: yes RenderUnit: WithMuzzleFlash: AutoTarget: Cargo: PassengerTypes: Foot Passengers: 5 UnloadFacing: 220 ARTY: Inherits: ^Tank Buildable: Icon:artyicnh BuildPaletteOrder: 40 Prerequisites: hq Owner: gdi Cost: 600 Description: Artillery LongDesc: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft Unit: HP: 75 Armor: light Crewed: yes ROT: 2 Sight: 6 Speed: 6 AttackBase: PrimaryWeapon: Ballistic RenderUnit: Explodes: AutoTarget: FTNK: Inherits: ^Tank Buildable: Icon: ftnkicnh BuildPaletteOrder: 50 Prerequisites: hq Owner: nod Cost: 800 Description: Flame Tank LongDesc: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings\n Weak vs Aircraft Unit: HP: 300 Armor: heavy Crewed: yes ROT: 5 Sight: 4 Speed: 9 AttackBase: PrimaryWeapon: BigFlamer PrimaryOffset: 0,0,0,-2 MuzzleFlash: yes RenderUnit: AutoTarget: BGGY: Inherits: ^Vehicle Buildable: Icon: bggyicnh BuildPaletteOrder: 20 Prerequisites: afld Owner: nod Cost: 600 Description: Nod Buggy LongDesc: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft Unit: HP: 140 Armor: light Crewed: yes ROT: 10 Sight: 5 Speed: 18 Turreted: ROT: 10 AttackTurreted: PrimaryWeapon: MachineGun PrimaryOffset: 0,0,0,-2 MuzzleFlash: yes RenderUnitTurreted: AutoTarget: BIKE: Inherits: ^Vehicle Buildable: Icon: bikeicnh BuildPaletteOrder: 30 Prerequisites: afld Owner: nod Cost: 500 Description: Recon Bike LongDesc: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry Unit: HP: 160 Armor: none ROT: 10 Crewed: yes Sight: 7 Speed: 20 AttackBase: PrimaryWeapon: Rockets PrimaryOffset: 0,0,0,-2 PrimaryLocalOffset: -4,0,25 SecondaryWeapon: Rockets SecondaryLocalOffset: 4,0,-25 RenderUnit: AutoTarget: JEEP: Inherits: ^Vehicle Buildable: Icon: jeepicnh BuildPaletteOrder: 20 Prerequisites: weap Owner: gdi Cost: 400 Description: Hum-Vee LongDesc: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft Unit: HP: 150 Armor: light Crewed: yes ROT: 10 Sight: 7 Speed: 15 Turreted: ROT: 10 AttackTurreted: PrimaryWeapon: MachineGun PrimaryOffset: 0,0,0,-2 MuzzleFlash: yes RenderUnitTurreted: AutoTarget: LTNK: Inherits: ^Tank Buildable: Icon: ltnkicnh BuildPaletteOrder: 30 Prerequisites: hq Owner: nod Cost: 600 Description: Light Tank LongDesc: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft Unit: HP: 300 Armor: Heavy Crewed: yes Sight: 4 Speed: 9 Turreted: ROT: 5 AttackTurreted: PrimaryWeapon: 70mm Recoil: 2 RenderUnitTurreted: AutoTarget: LeavesHusk: HuskActor: LTNK.Husk Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall MTNK: Inherits: ^Tank Buildable: Icon: mtnkicnh BuildPaletteOrder: 30 Prerequisites: hq Owner: gdi Cost: 800 Description: Medium Tank LongDesc: General-Purpose GDI Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft Unit: HP: 400 Armor: heavy Crewed: yes Sight: 5 Speed: 9 Turreted: ROT: 5 AttackTurreted: PrimaryWeapon: 120mm Recoil: 3 RenderUnitTurreted: AutoTarget: LeavesHusk: HuskActor: MTNK.Husk Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall HTNK: Inherits: ^Tank Buildable: Icon: htnkicnh BuildPaletteOrder: 60 Prerequisites: eye Owner: gdi Cost: 1500 Description: Mammoth Tank LongDesc: Heavily armored GDI Tank.\n Strong vs Everything Unit: HP: 600 Armor: heavy Crewed: yes Sight: 6 Speed: 3 Turreted: ROT: 2 AttackTurreted: PrimaryWeapon: 120mmDual SecondaryWeapon: MissilePack PrimaryLocalOffset: -4,-5,0,4,-5,0 SecondaryLocalOffset: -9,2,25,9,2,-25 Recoil: 4 RenderUnitTurreted: AutoTarget: SelfHealing: LeavesHusk: HuskActor: HTNK.Husk Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall Mobile: Crushes: wall, heavywall MSAM: Inherits: ^Tank Buildable: Icon: msamicnh BuildPaletteOrder: 50 Prerequisites: hq Owner: gdi Cost: 800 Description: Rocket Launcher LongDesc: Long range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft Unit: HP: 120 Armor: light Crewed: yes Sight: 6 Speed: 6 Turreted: ROT: 5 AttackTurreted: PrimaryWeapon: 227mm SecondaryWeapon: 227mm PrimaryOffset: 0,8,0,0 PrimaryLocalOffset: -4,0,0 SecondaryLocalOffset: 4,0,0 Recoil: 0 RenderUnitTurreted: AutoTarget: MLRS: Inherits: ^Tank Buildable: Icon: mlrsicnh BuildPaletteOrder: 60 Prerequisites: hq Owner: nod Cost: 750 Description: SSM Launcher LongDesc: Long range artillery.\n Strong vs Infantry, Aircraft\n Weak vs Tanks, Aircraft Unit: HP: 120 Armor: light Crewed: yes Sight: 10 Speed: 6 Turreted: ROT: 5 AttackTurreted: PrimaryWeapon: HonestJohn PrimaryOffset: 0,5,0,0 RenderUnitTurreted: AutoTarget: STNK: Inherits: ^Vehicle Buildable: Icon: stnkicnh BuildPaletteOrder: 90 Prerequisites: tmpl Owner: nod Cost: 900 Description: Stealth Tank LongDesc: Missile tank that can bend light around \nitself to become invisible\n Strong vs Infantry, Aircraft\n Weak vs Tanks Unit: HP: 110 Armor: light Crewed: yes Sight: 4 Speed: 15 Cloak: InitialDelay: .4 CloakDelay: 2.0 CloakSound: appear1.aud UncloakSound: appear1.aud AttackBase: PrimaryWeapon: 227mm RenderUnit: AutoTarget: TRAN: Inherits: ^Helicopter Buildable: Icon:tranicnh BuildPaletteOrder: 10 Prerequisites: hpad BuiltAt: hpad Owner: gdi,nod Cost: 1500 Description: Chinook Transport LongDesc: Fast Infantry Transport Helicopter.\n Unarmed Unit: HP: 90 Armor: light InitialFacing: 20 ROT: 5 Sight: 8 Speed: 15 RenderUnitRotor: PrimaryOffset: 0,14,0,-4 SecondaryOffset: 0,-14,0,-2 WithShadow: Cargo: PassengerTypes: Foot Passengers: 5 HELI: Inherits: ^Helicopter Buildable: Icon: heliicnh BuildPaletteOrder: 20 Prerequisites: hpad, hq BuiltAt: hpad Owner: nod Cost: 1200 Description: Apache Longbow LongDesc: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry Unit: HP: 125 Armor: heavy Crewed: yes InitialFacing: 20 ROT: 4 Sight: 8 Speed: 20 AttackBase: PrimaryWeapon: HighV SecondaryWeapon: HighV PrimaryOffset: -5,0,0,2 SecondaryOffset: 5,0,0,2 RenderUnitRotor: PrimaryOffset: 0,0,0,-2 WithShadow: ORCA: Inherits: ^Helicopter Buildable: Icon: orcaicnh BuildPaletteOrder: 20 Prerequisites: hpad, hq BuiltAt: hpad Owner: gdi Cost: 1200 Description: Orca LongDesc: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry Unit: HP: 125 Armor: heavy Crewed: yes InitialFacing: 20 ROT: 4 Sight: 8 Speed: 20 AttackBase: PrimaryWeapon: Rockets.Orca SecondaryWeapon: Rockets.Orca PrimaryOffset: -5,0,0,2 SecondaryOffset: 5,0,0,2 RenderUnit: WithShadow: C17: ParaDrop: LZRange: 1 Inherits: ^Plane Unit: TargetType: Special HP: 25 Armor: light ROT: 5 Sight: 0 Speed: 25 Plane: RenderUnit: WithShadow: Cargo: Passengers: 10 Invulnerable: -Selectable: -GainsExperience: A10: Inherits: ^Plane Unit: HP: 60 Armor: light ROT: 4 Sight: 0 Speed: 25 Plane: RenderUnit: WithShadow: LimitedAmmo: Ammo: 10 CarpetBomb: Weapon: Napalm Range: 3 -GainsExperience: LTNK.Husk: Inherits: ^Husk Valued: Description: Husk (Light Tank) RenderUnit: Image: ltnk ThrowsParticle@turret: Anim: turret Spread: 3,3 Speed: 6 AnimKey: turret MTNK.Husk: Inherits: ^Husk Valued: Description: Husk (Medium Tank) RenderUnit: Image: mtnk ThrowsParticle@turret: Anim: turret Spread: 3,3 Speed: 6 AnimKey: turret HTNK.Husk: Inherits: ^Husk Valued: Description: Husk (Mammoth Tank) RenderUnit: Image: htnk ThrowsParticle@turret: Anim: turret Spread: 3,3 Speed: 6 AnimKey: turret