^Vehicle: Category: Vehicle Unit: ROT: 5 Mobile: Crushes: atmine TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River TerrainSpeeds: 60%, 40%, 100%, 0%, 0%, 0%, 0%, 90%, 40%, 0% Selectable: Voice: VehicleVoice Repairable: Chronoshiftable: Passenger: IronCurtainable: HiddenUnderFog: RevealsShroud: GainsExperience: GivesExperience: ^Tank: Category: Vehicle Unit: ROT: 5 Mobile: Crushes: wall, atmine TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River TerrainSpeeds: 80%, 70%, 100%, 0%, 0%, 0%, 0%, 90%, 70%, 0% Selectable: Voice: VehicleVoice Repairable: Chronoshiftable: Passenger: IronCurtainable: HiddenUnderFog: RevealsShroud: GainsExperience: GivesExperience: ^Infantry: Category: Infantry Unit: Armor: none Sight: 4 Mobile: Crushes: apmine TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River TerrainSpeeds: 90%, 80%, 100%, 0%, 0%, 0%, 0%, 100%, 80%, 0% Selectable: Voice: GenericVoice RenderInfantry: AutoTarget: Passenger: HiddenUnderFog: RevealsShroud: TeslaInstantKills: GainsExperience: GivesExperience: ^Ship: Category: Ship Unit: Mobile: TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River TerrainSpeeds: 0%, 0%, 0%, 0%, 100%, 0%, 0%, 0%, 0%, 0% Selectable: Voice: ShipVoice HiddenUnderFog: RevealsShroud: GainsExperience: GivesExperience: ^Plane: Category: Plane Unit: TargetType: Air Selectable: Voice: GenericVoice HiddenUnderFog: RevealsShroud: GainsExperience: GivesExperience: ^Building: Category: Building Selectable: Priority: 3 Building: Dimensions: 1,1 Footprint: x RenderBuilding: EmitInfantryOnSell: ActorTypes: e1,e1,e1,c1,c2,e6 MustBeDestroyed: GivesExperience: FrozenUnderFog: ^Wall: Category: Building Building: Dimensions: 1,1 Footprint: x BuildSounds: placbldg.aud Capturable: false BaseNormal: no Crewed: no Sight: 0 DamagedSound: sandbag2.aud DestroyedSound: sandbag2.aud Adjacent: 7 Wall: CrushClasses: wall LineBuild: Range: 8 Selectable: Priority: 1 RenderBuildingWall: HasMakeAnimation: false Palette: terrain DamageStates: 2 GivesExperience: ^CivBuilding: Inherits: ^Building Building: Repairable: false HP: 400 Armor: wood Valued: Description: Civilian Building ^CivField: Inherits: ^CivBuilding -Selectable: Valued: Description: Field ^Tree: Category: Building Valued: Description: Tree RenderBuilding: Palette: terrain Building: Footprint: x Dimensions: 1,1 RadarColorFromTerrain: Terrain: Tree ^Husk: Category: Vehicle Unit: ROT: 0 Speed: 0 HP: 140 Armor: Heavy TargetType: Special Husk: Selectable: Priority: -1 HiddenUnderFog: RevealsShroud: Burns: ^Bridge: Category: Building Valued: Description: Bridge # Selectable: # Bounds: 96,48 BelowUnits: Building: Footprint: ____ ____ Dimensions: 4,2 HP: 1000 RadarColorFromTerrain: Terrain: Road