MSLO: Category: Defense NukeSilo: MissileWeapon: atomic Inherits: ^Building Buildable: BuildPaletteOrder: 130 Prerequisites: @Tech Center Owner: soviet,allies Cost: 2500 Description: Missile Silo LongDesc: Launches a devastating nuclear strike.\n Strong vs Infantry, Buildings\n Weak vs Tanks\n Special Ability: Nuclear Missile Hotkey: m Building: Power: -100 Footprint: xx Dimensions: 2,1 HP: 400 Armor: heavy Crewed: yes Sight: 5 IronCurtainable: GAP: Category: Defense RequiresPower: CanPowerDown: Inherits: ^Building Valued: Cost: 500 Description: Gap Generator # Buildable: # BuildPaletteOrder: 100 # Prerequisites: atek # Owner: allies # Cost: 500 # Description: Gap Generator # LongDesc: Regenerates the Fog of War nearby, \nobscuring the area.\n Unarmed # Hotkey: g Building: Power: -60 Footprint: _ x Dimensions: 1,2 Capturable: true HP: 1000 Armor: wood Crewed: yes Sight: 10 IronCurtainable: SPEN: InfiltrateForSonarPulse: Inherits: ^Building Buildable: BuildPaletteOrder: 30 Prerequisites: @Power Plant Owner: soviet Cost: 650 Description: Sub Pen LongDesc: Produces and repairs submarines and \ntransports Hotkey: s Building: Power: -30 Footprint: xxx xxx xxx Dimensions: 3,3 Capturable: true BaseNormal: no Adjacent: 8 HP: 1000 Armor: light WaterBound: yes Sight: 4 ProductionSurround: Produces: Ship IronCurtainable: -EmitInfantryOnSell: RepairsUnits: SYRD: InfiltrateForSonarPulse: Inherits: ^Building Buildable: BuildPaletteOrder: 40 Prerequisites: @Power Plant Owner: allies Cost: 650 Description: Shipyard LongDesc: Produces and repairs ships Hotkey: s Building: Power: -30 Footprint: xxx xxx xxx Dimensions: 3,3 Capturable: true BaseNormal: no Adjacent: 8 HP: 1000 Armor: light WaterBound: yes Sight: 4 ProductionSurround: Produces: Ship IronCurtainable: -EmitInfantryOnSell: RepairsUnits: IRON: Category: Defense RequiresPower: CanPowerDown: Inherits: ^Building Buildable: BuildPaletteOrder: 120 Prerequisites: stek Owner: soviet Cost: 1500 Description: Iron Curtain LongDesc: Makes a group of units invulnerable for a \nshort time.\n Special Ability: Invulnerability Hotkey: c Building: Power: -200 Footprint: xx xx Dimensions: 2,2 Capturable: true HP: 400 Armor: wood Crewed: yes Sight: 10 Bib: IronCurtainable: IronCurtain: PDOX: Category: Defense RequiresPower: CanPowerDown: Inherits: ^Building Buildable: BuildPaletteOrder: 120 Prerequisites: atek Owner: allies Cost: 1500 Description: Chronosphere LongDesc: Teleports a unit from one place \nto another, for a limited time.\n Special Ability: Chronoshift Hotkey: o Building: Power: -200 Footprint: xx xx Dimensions: 2,2 Capturable: true HP: 400 Armor: wood Crewed: yes Sight: 10 Bib: Chronosphere: Duration: 180 KillCargo: yes IronCurtainable: TSLA: Category: Defense RequiresPower: CanPowerDown: Inherits: ^Building Buildable: BuildPaletteOrder: 70 Prerequisites: weap Owner: soviet Cost: 1500 Description: Tesla Coil LongDesc: Advanced base defense. Requires power\nto operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft Hotkey: t Building: Power: -150 Footprint: _ x Dimensions: 1,2 HP: 400 Armor: heavy Crewed: yes Sight: 8 RenderBuildingCharge: AttackTesla: PrimaryWeapon: TeslaZap FireDelay: 8 AutoTarget: IronCurtainable: -RenderBuilding: RenderRangeCircle: AGUN: Category: Defense RequiresPower: CanPowerDown: Inherits: ^Building Buildable: BuildPaletteOrder: 50 Prerequisites: dome Owner: allies Cost: 600 Description: AA Gun LongDesc: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks Hotkey: a Building: Power: -50 Footprint: _ x Dimensions: 1,2 HP: 400 Armor: heavy Crewed: yes Sight: 6 Turreted: ROT: 15 InitialFacing: 224 RenderBuildingTurreted: AttackTurreted: PrimaryWeapon: ZSU-23 SecondaryWeapon: ZSU-23 AutoTarget: IronCurtainable: -RenderBuilding: RenderRangeCircle: DOME: RequiresPower: CanPowerDown: Inherits: ^Building Buildable: BuildPaletteOrder: 60 Prerequisites: proc Owner: allies,soviet Cost: 1000 Description: Radar Dome LongDesc: Provides an overview of the battlefield.\n Requires power to operate. Hotkey: r Building: Power: -40 Footprint: xx xx Dimensions: 2,2 Capturable: true HP: 1000 Armor: wood Crewed: yes Sight: 10 Bib: ProvidesRadar: IronCurtainable: PBOX: Category: Defense Inherits: ^Building Buildable: BuildPaletteOrder: 20 Prerequisites: tent Owner: allies Cost: 400 Description: Pillbox LongDesc: Basic defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft Hotkey: x Building: Power: -15 HP: 400 Armor: wood Crewed: yes Sight: 6 AttackOmni: PrimaryWeapon: Vulcan AutoTarget: IronCurtainable: RenderRangeCircle: HBOX: Category: Defense Inherits: ^Building Buildable: BuildPaletteOrder: 30 Prerequisites: tent Owner: allies Cost: 600 Description: Camo Pillbox LongDesc: Hidden defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft Hotkey: c Building: Power: -15 HP: 600 Armor: wood Crewed: yes Sight: 6 AttackOmni: PrimaryWeapon: Vulcan AutoTarget: IronCurtainable: RenderRangeCircle: GUN: Category: Defense Inherits: ^Building Buildable: BuildPaletteOrder: 40 Prerequisites: tent Owner: allies Cost: 600 Description: Turret LongDesc: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft Hotkey: t Building: Power: -40 HP: 400 Armor: heavy Crewed: yes Sight: 7 Turreted: ROT: 12 InitialFacing: 50 RenderBuildingTurreted: AttackTurreted: PrimaryWeapon: TurretGun AutoTarget: IronCurtainable: -RenderBuilding: RenderRangeCircle: FTUR: Category: Defense Inherits: ^Building Buildable: BuildPaletteOrder: 20 Prerequisites: barr Owner: soviet Cost: 600 Description: Flame Turret LongDesc: Anti-Infantry base defense.\n Strong vs Infantry\n Weak vs Aircraft Hotkey: f Building: Power: -20 HP: 400 Armor: heavy Crewed: yes Sight: 6 AttackOmni: PrimaryWeapon: FireballLauncher PrimaryOffset: 0,0,12,8 AutoTarget: IronCurtainable: RenderRangeCircle: SAM: Category: Defense Inherits: ^Building Buildable: BuildPaletteOrder: 90 Prerequisites: dome Owner: soviet Cost: 750 Description: SAM Site LongDesc: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks Hotkey: s Building: Power: -20 Footprint: xx Dimensions: 2,1 HP: 400 Armor: heavy Crewed: yes Sight: 5 Turreted: ROT: 30 InitialFacing: 0 RenderBuildingTurreted: AttackTurreted: PrimaryWeapon: Nike AutoTarget: IronCurtainable: -RenderBuilding: RenderRangeCircle: ATEK: Inherits: ^Building Buildable: BuildPaletteOrder: 100 Prerequisites: weap,dome Owner: allies Cost: 1500 Description: Allied Tech Center LongDesc: Provides Allied advanced technologies.\n Special Ability: GPS Satellite AlternateName: @Tech Center Hotkey: t Building: Power: -200 Footprint: xx xx Dimensions: 2,2 Capturable: true HP: 400 Armor: wood Crewed: yes Sight: 10 Bib: IronCurtainable: GpsLaunchSite: WEAP: Inherits: ^Building Buildable: BuildPaletteOrder: 50 Prerequisites: proc Owner: soviet,allies Cost: 2000 Description: War Factory LongDesc: Produces tanks & light vehicles. Hotkey: w Building: Power: -30 Footprint: xxx xxx Dimensions: 3,2 Capturable: true HP: 1000 Armor: light Crewed: yes Sight: 4 Bib: RenderWarFactory: RallyPoint: Production: Produces: Vehicle IronCurtainable: FACT: Inherits: ^Building Building: Power: 0 Footprint: xxx xxx xxx Dimensions: 3,3 Capturable: true HP: 1000 Armor: heavy Crewed: yes Sight: 5 Bib: Production: Produces: Building,Defense ConstructionYard: IronCurtainable: Valued: Cost: 2500 Description: Construction Yard CustomSellValue: Value: 2500 BaseBuilding: PROC: Inherits: ^Building Buildable: BuildPaletteOrder: 10 Prerequisites: @Power Plant Owner: allies,soviet Cost: 1400 Description: Ore Refinery LongDesc: Converts Ore and Gems into money Hotkey: e Building: Power: -30 Footprint: _x_ xxx x== Dimensions: 3,3 Capturable: true HP: 900 Armor: wood Crewed: yes Sight: 6 Bib: OreRefinery: OreRefineryDockAction: StoresOre: PipCount: 17 Capacity: 2000 IronCurtainable: CustomSellValue: Value: 600 FreeActor: Actor: HARV InitialActivity: Harvest SpawnOffset: 1,2 Facing: 64 SILO: Inherits: ^Building Buildable: BuildPaletteOrder: 40 Prerequisites: proc Owner: allies,soviet Cost: 150 Description: Silo LongDesc: Stores excess harvested Ore Hotkey: o Building: Power: -10 Capturable: true HP: 300 Armor: wood Sight: 4 RenderBuildingOre: StoresOre: PipCount: 5 Capacity: 1500 IronCurtainable: -RenderBuilding: HPAD: Inherits: ^Building Buildable: BuildPaletteOrder: 90 Prerequisites: dome Owner: allies Cost: 1500 Description: Helipad LongDesc: Produces and reloads helicopters Hotkey: i Building: Power: -10 Footprint: xx xx Dimensions: 2,2 Capturable: true HP: 800 Armor: wood Crewed: yes Sight: 5 Bib: Production: SpawnOffset: 0,-4 Produces: Plane BelowUnits: Reservable: IronCurtainable: AFLD: Inherits: ^Building Buildable: BuildPaletteOrder: 50 Prerequisites: dome Owner: soviet Cost: 1100 Description: Airstrip LongDesc: Provides radar and off-map support\n Special Ability: Paratroopers\n Special Ability: Spy Plane Hotkey: a Building: Power: -50 Footprint: xxx xxx Dimensions: 3,2 Capturable: true HP: 1000 Armor: heavy Crewed: yes Sight: 7 Production: Produces: Plane BelowUnits: Reservable: IronCurtainable: POWR: Inherits: ^Building Buildable: BuildPaletteOrder: 0 Owner: allies,soviet Cost: 300 Description: Power Plant LongDesc: Provides power for other structures AlternateName: @Power Plant Hotkey: p Building: Power: 100 Footprint: xx xx Dimensions: 2,2 Capturable: true HP: 400 Armor: wood Crewed: yes Sight: 4 Bib: IronCurtainable: APWR: Inherits: ^Building Buildable: BuildPaletteOrder: 20 Prerequisites: dome Owner: allies,soviet Cost: 500 Description: Advanced Power Plant LongDesc: Provides more power, cheaper than the \nstandard Power Plant Hotkey: l AlternateName: @Power Plant Building: Power: 200 Footprint: ___ xxx xxx Dimensions: 3,3 Capturable: true HP: 700 Armor: wood Crewed: yes Sight: 4 Bib: IronCurtainable: STEK: Inherits: ^Building Buildable: BuildPaletteOrder: 60 Prerequisites: weap,dome Owner: soviet Cost: 1500 Description: Soviet Tech Center LongDesc: Provides Soviet advanced technologies AlternateName: @Tech Center Hotkey: t Building: Power: -100 Footprint: xxx xxx Dimensions: 3,2 Capturable: true HP: 600 Armor: wood Crewed: yes Sight: 4 Bib: IronCurtainable: BARR: Inherits: ^Building Buildable: BuildPaletteOrder: 30 Prerequisites: @Power Plant Owner: soviet Cost: 400 Description: Soviet Barracks LongDesc: Produces infantry Hotkey: b AlternateName: @Barracks Building: Power: -20 Footprint: xx xx Dimensions: 2,2 Capturable: true HP: 800 Armor: wood Crewed: yes Sight: 5 Bib: RallyPoint: Production: Produces: Infantry IronCurtainable: TENT: Inherits: ^Building Buildable: BuildPaletteOrder: 30 Prerequisites: @Power Plant Owner: allies Cost: 400 Description: Allied Barracks LongDesc: Produces infantry Hotkey: b AlternateName: @Barracks Building: Power: -20 Footprint: xx xx Dimensions: 2,2 Capturable: true HP: 800 Armor: wood Crewed: yes Sight: 5 Bib: RallyPoint: Production: Produces: Infantry IronCurtainable: KENN: Inherits: ^Building Buildable: BuildPaletteOrder: 30 Prerequisites: @Power Plant Owner: soviet Cost: 200 Description: Kennel LongDesc: Produces attack dogs Hotkey: k Building: Power: -10 HP: 400 Armor: wood Sight: 4 RallyPoint: Production: Produces: Infantry IronCurtainable: FIX: Inherits: ^Building Buildable: BuildPaletteOrder: 30 Prerequisites: weap Owner: allies,soviet Cost: 700 Description: Service Depot LongDesc: Repairs vehicles, reloads minelayers, and \nallows the construction of additional bases. Hotkey: d Building: Power: -30 Footprint: _x_ xxx _x_ Dimensions: 3,3 Capturable: true HP: 800 Armor: wood Crewed: yes Sight: 5 BelowUnits: Reservable: RallyPoint: IronCurtainable: RepairsUnits: FACF: Inherits: ^Building # Buildable: # BuildPaletteOrder: 900 # Owner: allies # Cost: 50 # Description: Fake Construction Yard # LongDesc: Looks like a Construction Yard. # Hotkey: c Building: Power: -2 Footprint: xxx xxx xxx Dimensions: 3,3 Capturable: true BaseNormal: no HP: 30 Sight: 4 Bib: RenderBuilding: Image: FACT Fake: IronCurtainable: WEAF: Inherits: ^Building # Buildable: # BuildPaletteOrder: 900 # Prerequisites: proc # Owner: allies # Cost: 50 # Description: Fake War Factory # LongDesc: Looks like a War Factory. # Hotkey: x Building: Power: -2 Footprint: xxx xxx Dimensions: 3,2 Capturable: true BaseNormal: no HP: 30 Sight: 4 Bib: RenderWarFactory: RenderBuilding: Image: WEAP Fake: IronCurtainable: SYRF: Inherits: ^Building Valued: Cost: 50 Description: Fake Shipyard # Buildable: # BuildPaletteOrder: 900 # Prerequisites: @Power Plant # Owner: allies # Cost: 50 # Description: Fake Shipyard # LongDesc: Looks like a Shipyard # Hotkey: z Building: Power: -2 Footprint: xxx xxx xxx Dimensions: 3,3 Capturable: true BaseNormal: no Adjacent: 8 HP: 30 WaterBound: yes Sight: 4 RenderBuilding: Image: SYRD Fake: -EmitInfantryOnSell: SPEF: Inherits: ^Building Building: Power: -2 Footprint: xxx xxx xxx Dimensions: 3,3 Capturable: true BaseNormal: no Adjacent: 8 HP: 30 WaterBound: yes Sight: 4 RenderBuilding: Image: SPEN Fake: -EmitInfantryOnSell: DOMF: Inherits: ^Building Valued: Cost: 50 Description: Fake Radar Dome # Buildable: # BuildPaletteOrder: 900 # Prerequisites: proc # Owner: allies # Cost: 50 # Description: Fake Radar Dome # LongDesc: Looks like a Radar Dome # Hotkey: v Building: Power: -2 Footprint: xx xx Dimensions: 2,2 Capturable: true BaseNormal: no HP: 30 Sight: 4 Bib: RenderBuilding: Image: DOME Fake: SBAG: Category: Defense Inherits: ^Wall Buildable: BuildPaletteOrder: 1000 Prerequisites: fact Owner: allies Cost: 25 Description: Sandbag Wall LongDesc: Stops infantry and blocks enemy fire.\nCan be crushed by tanks. Hotkey: b Building: HP: 300 Armor: none FENC: Category: Defense Inherits: ^Wall Buildable: BuildPaletteOrder: 1000 Prerequisites: fact Owner: soviet Cost: 25 Description: Wire Fence LongDesc: Stops infantry and blocks enemy fire.\nCan be crushed by tanks. Hotkey: n Building: HP: 300 Armor: none BRIK: Category: Defense Inherits: ^Wall Buildable: BuildPaletteOrder: 1000 Prerequisites: fact Owner: allies,soviet Cost: 100 Description: Concrete Wall LongDesc: Stop units and blocks enemy fire. Hotkey: w Building: HP: 1500 Armor: none DamagedSound: crmble2.aud DestroyedSound: kaboom30.aud RenderBuildingWall: DamageStates: 4 Wall: CrushClasses: heavywall CYCL: Inherits: ^Wall Building: HP: 100 Armor: none RenderBuildingWall: DamageStates: 3 BARB: Inherits: ^Wall Building: HP: 100 Armor: none WOOD: Inherits: ^Wall Building: HP: 100 Armor: none