#region Copyright & License Information /* * Copyright 2007-2017 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("A dictionary of buildings placed on the map. Attach this to the world actor.")] public class BuildingInfluenceInfo : ITraitInfo { public object Create(ActorInitializer init) { return new BuildingInfluence(init.World); } } public class BuildingInfluence { readonly Map map; readonly CellLayer influence; public BuildingInfluence(World world) { map = world.Map; influence = new CellLayer(map); } internal void AddInfluence(Actor a, IEnumerable tiles) { foreach (var u in tiles) if (influence.Contains(u) && influence[u] == null) influence[u] = a; } internal void RemoveInfluence(Actor a, IEnumerable tiles) { foreach (var u in tiles) if (influence.Contains(u) && influence[u] == a) influence[u] = null; } public Actor GetBuildingAt(CPos cell) { return influence.Contains(cell) ? influence[cell] : null; } } }