#region Copyright & License Information /* * Copyright 2007-2017 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Mods.Common.Effects; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Reveal this actor's last position when killed.")] public class RevealOnDeathInfo : ConditionalTraitInfo { [Desc("Stances relative to the actors' owner that shroud will be revealed for.")] public readonly Stance RevealForStances = Stance.Ally; [Desc("Duration of the reveal.")] public readonly int Duration = 25; [Desc("Radius of the reveal around this actor.")] public readonly WDist Radius = new WDist(1536); [Desc("Can this actor be revealed through shroud generated by the GeneratesShroud trait?")] public readonly bool RevealGeneratedShroud = true; [Desc("DeathTypes for which shroud will be revealed.", "Use an empty list (the default) to allow all DeathTypes.")] public readonly HashSet DeathTypes = new HashSet(); public override object Create(ActorInitializer init) { return new RevealOnDeath(init.Self, this); } } public class RevealOnDeath : ConditionalTrait, INotifyKilled { readonly RevealOnDeathInfo info; public RevealOnDeath(Actor self, RevealOnDeathInfo info) : base(info) { this.info = info; } void INotifyKilled.Killed(Actor self, AttackInfo attack) { if (IsTraitDisabled) return; if (!self.IsInWorld) return; if (info.DeathTypes.Count > 0 && !attack.Damage.DamageTypes.Overlaps(info.DeathTypes)) return; var owner = self.Owner; if (owner != null && owner.WinState == WinState.Undefined) { self.World.AddFrameEndTask(w => { // Actor has been disposed by something else before its death (for example `Enter`). if (self.Disposed) return; w.Add(new RevealShroudEffect(self.CenterPosition, info.Radius, info.RevealGeneratedShroud ? Shroud.SourceType.Visibility : Shroud.SourceType.PassiveVisibility, owner, info.RevealForStances, duration: info.Duration)); }); } } } }