using System.Collections.Generic; using System.Linq; using System.Windows.Forms; using IjwFramework.Types; using OpenRa.Game.GameRules; using OpenRa.Game.Graphics; using OpenRa.Game.Traits; using IjwFramework.Collections; using System; namespace OpenRa.Game { class Controller : IHandleInput { public IOrderGenerator orderGenerator; readonly Func GetModifierKeys; public Controller(Func getModifierKeys) { GetModifierKeys = getModifierKeys; } List recentOrders = new List(); void ApplyOrders(float2 xy, MouseInput mi) { var doVoice = null as Actor; if (orderGenerator != null) foreach (var order in orderGenerator.Order(xy.ToInt2(), mi)) { AddOrder( order ); if (order.Subject != null && order.Player == Game.LocalPlayer) doVoice = order.Subject; } if (doVoice != null && doVoice.traits.Contains()) Sound.PlayVoice("Move", doVoice); } public void AddOrder(Order o) { recentOrders.Add(o); } public List GetRecentOrders( bool imm ) { Func p = o => o.IsImmediate ^ !imm; var result = recentOrders.Where(p).ToList(); recentOrders.RemoveAll(o => p(o)); // ffs. return result; } float2 dragStart, dragEnd; public bool HandleInput(MouseInput mi) { var xy = Game.viewport.ViewToWorld(mi); if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Down) { if (!(orderGenerator is PlaceBuilding)) dragStart = dragEnd = xy; ApplyOrders(xy, mi); } if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Move) dragEnd = xy; if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Up) { if (!(orderGenerator is PlaceBuilding)) { var newSelection = Game.SelectActorsInBox(Game.CellSize * dragStart, Game.CellSize * xy); CombineSelection(newSelection, mi.Modifiers.HasModifier(Modifiers.Shift), dragStart == xy); } dragStart = dragEnd = xy; } if (mi.Button == MouseButton.None && mi.Event == MouseInputEvent.Move) dragStart = dragEnd = xy; if (mi.Button == MouseButton.Right && mi.Event == MouseInputEvent.Down) ApplyOrders(xy, mi); return true; } void CombineSelection(IEnumerable newSelection, bool isCombine, bool isClick) { var oldSelection = (orderGenerator is UnitOrderGenerator) ? (orderGenerator as UnitOrderGenerator).selection : new Actor[] { }.AsEnumerable(); if (isClick) orderGenerator = new UnitOrderGenerator(isCombine ? oldSelection.SymmetricDifference(newSelection) : newSelection); else orderGenerator = new UnitOrderGenerator(isCombine ? oldSelection.Union(newSelection) : newSelection); var voicedUnit = ((UnitOrderGenerator)orderGenerator).selection .Where(a => a.traits.Contains() && a.Owner == Game.LocalPlayer) .FirstOrDefault(); Sound.PlayVoice("Select", voicedUnit); } public Pair? SelectionBox { get { if (dragStart == dragEnd) return null; return Pair.New(Game.CellSize * dragStart, Game.CellSize * dragEnd); } } public float2 MousePosition { get { return dragEnd; } } public Cursor ChooseCursor() { var mods = GetModifierKeys(); var c = (orderGenerator is UnitOrderGenerator) ? orderGenerator.Order(dragEnd.ToInt2(), new MouseInput { Button = MouseButton.Right, Modifiers = mods }) .Where(o => o.Validate()) .Select(o => CursorForOrderString(o.OrderString, o.Subject, o.TargetLocation)) .FirstOrDefault(a => a != null) : null; return c ?? (Game.SelectActorsInBox(Game.CellSize * dragEnd, Game.CellSize * dragEnd).Any() ? Cursor.Select : Cursor.Default); } Cursor CursorForOrderString( string s, Actor a, int2 location ) { var movement = a.traits.WithInterface().FirstOrDefault(); switch( s ) { case "Attack": return Cursor.Attack; case "Move": if (movement.CanEnterCell(location)) return Cursor.Move; else return Cursor.MoveBlocked; case "DeployMcv": var factBuildingInfo = (BuildingInfo)Rules.UnitInfo[ "fact" ]; if( Game.CanPlaceBuilding( factBuildingInfo, a.Location - new int2( 1, 1 ), a, false ) ) return Cursor.Deploy; else return Cursor.DeployBlocked; case "ActivatePortableChronoshift": return Cursor.Deploy; case "UsePortableChronoshift": if (movement.CanEnterCell(location)) return Cursor.Chronoshift; else return Cursor.MoveBlocked; case "Enter": return Cursor.Enter; case "Harvest": return Cursor.Attack; // TODO: special harvest cursor? default: return null; } } Cache> controlGroups = new Cache>(_ => new List()); public void DoControlGroup(int group, Modifiers mods) { var uog = orderGenerator as UnitOrderGenerator; if (mods.HasModifier(Modifiers.Ctrl)) { if (uog == null || !uog.selection.Any()) return; controlGroups[group].Clear(); for (var i = 0; i < 10; i++) /* all control groups */ controlGroups[i].RemoveAll(a => uog.selection.Contains(a)); controlGroups[group].AddRange(uog.selection); return; } if (mods.HasModifier(Modifiers.Alt)) { Game.viewport.Center(controlGroups[group]); return; } if (uog == null) return; CombineSelection(controlGroups[group], mods.HasModifier(Modifiers.Shift), false); } public int? GetControlGroupForActor(Actor a) { return controlGroups.Where(g => g.Value.Contains(a)) .Select(g => (int?)g.Key) .FirstOrDefault(); } } }