#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using OpenRA.Graphics; using OpenRA.Mods.Common.Traits; using OpenRA.Traits; namespace OpenRA.Mods.Common.Commands { [Desc("Enables visualization commands via the chatbox. Attach this to the world actor.")] public class DebugVisualizationCommandsInfo : TraitInfo { } public class DebugVisualizationCommands : IChatCommand, IWorldLoaded { DebugVisualizations debugVis; DeveloperMode devMode; public void WorldLoaded(World w, WorldRenderer wr) { var world = w; debugVis = world.WorldActor.TraitOrDefault(); if (world.LocalPlayer != null) devMode = world.LocalPlayer.PlayerActor.Trait(); if (debugVis == null) return; var console = world.WorldActor.Trait(); var help = world.WorldActor.Trait(); Action register = (name, helpText) => { console.RegisterCommand(name, this); help.RegisterHelp(name, helpText); }; register("showcombatgeometry", "toggles combat geometry overlay."); register("showrendergeometry", "toggles render geometry overlay."); register("showscreenmap", "toggles screen map overlay."); register("showdepthbuffer", "toggles depth buffer overlay."); register("showactortags", "toggles actor tags overlay."); } public void InvokeCommand(string name, string arg) { switch (name) { case "showcombatgeometry": debugVis.CombatGeometry ^= true; break; case "showrendergeometry": debugVis.RenderGeometry ^= true; break; case "showscreenmap": if (devMode == null || devMode.Enabled) debugVis.ScreenMap ^= true; break; case "showdepthbuffer": debugVis.DepthBuffer ^= true; break; case "showactortags": debugVis.ActorTags ^= true; break; } } } }