World: LuaScript: Scripts: campaign.lua, utils.lua, allies05a.lua, allies05a-AI.lua MissionData: Briefing: Rescue Tanya.\n\nOnce disguised, your spy can move past any enemy unit, except dogs, without being detected. Direct him into the weapons factory located at a nearby Soviet Base where he will hijack a truck and free Tanya.\n\nWith Tanya's help, take out the air defenses on the island and a Chinook will arrive to rescue her.\n\nThen destroy all remaining Soviet buildings and units. BriefingVideo: ally5.vqa StartVideo: tanya1.vqa WinVideo: tanya2.vqa LossVideo: grvestne.vqa MapOptions: TechLevel: medium ScriptLobbyDropdown@difficulty: ID: difficulty Label: dropdown-difficulty.label Description: dropdown-difficulty.description Values: easy: options-difficulty.easy normal: options-difficulty.normal hard: options-difficulty.hard tough: options-difficulty.tough Default: normal Camera.Small: Inherits: CAMERA RevealsShroud: Range: 4c0 TSLA: Buildable: Prerequisites: ~disabled SAM: Buildable: Prerequisites: ~disabled LST: -Selectable: Targetable: TargetTypes: GroundActor, WaterActor Interactable: LST.IN: Inherits: LST RenderSprites: Image: LST Cargo: Types: disabled TRAN: -Selectable: RevealsShroud: Range: 4c0 Targetable@GROUND: TargetTypes: GroundActor Interactable: TRAN.IN: Inherits: TRAN RenderSprites: Image: TRAN Cargo: Types: disabled TRUK.mission: Inherits: TRUK WithFacingSpriteBody: -SpawnActorOnDeath: RevealsShroud: Range: 4c0 ValidRelationships: Ally, Enemy RequiresCondition: hijacked ExternalCondition@hijacked: Condition: hijacked RenderSprites: Image: TRUK SPY: Infiltrates: Types: Mission Objectives WEAP: -InfiltrateForSupportPower: Targetable: TargetTypes: GroundActor, C4, DetonateAttack, Structure WEAP.infiltratable: Inherits: WEAP Buildable: Prerequisites: ~disabled Targetable@Spy: TargetTypes: GroundActor, C4, DetonateAttack, Structure, Mission Objectives RenderSprites: Image: WEAP ProvidesPrerequisite: Prerequisite: weap MISS: Tooltip: Name: Prison Targetable: TargetTypes: GroundActor, C4, DetonateAttack, Structure, Mission Objectives AttackOmni: Armament: Weapon: PrisonColt E1.Autotarget: Inherits: E1 Buildable: Prerequisites: ~disabled RevealsShroud: Range: 8c0 AutoTarget: ScanRadius: 7 RenderSprites: Image: E1 E2.Autotarget: Inherits: E2 Buildable: Prerequisites: ~disabled RevealsShroud: Range: 8c0 AutoTarget: ScanRadius: 7 RenderSprites: Image: E2 AFLD: AirstrikePower@spyplane: Prerequisites: ~disabled ParatroopersPower@paratroopers: Prerequisites: ~disabled FCOM: MustBeDestroyed: 4TNK: Buildable: Prerequisites: ~disabled MCV: Buildable: Prerequisites: ~disabled MNLY: Buildable: Prerequisites: ~disabled TTNK: Buildable: Prerequisites: ~disabled FTRK: Buildable: Prerequisites: ~disabled DTRK: Buildable: Prerequisites: ~disabled QTNK: Buildable: Prerequisites: ~disabled MSLO: Buildable: Prerequisites: ~disabled SPEN: Buildable: Prerequisites: ~disabled IRON: Buildable: Prerequisites: ~disabled STEK: Buildable: Prerequisites: ~disabled E6: Buildable: Prerequisites: ~disabled THF: Buildable: Prerequisites: ~disabled SHOK: Buildable: Prerequisites: ~disabled MIG: Buildable: Prerequisites: ~disabled