Rules = { } Rules.HasTraitInfo = function(actorType, className) return Internal.HasTraitInfo(actorType, className) end Rules.TraitInfoOrDefault = function(actorType, className) return Internal.TraitInfoOrDefault(actorType, className) end Rules.TraitInfo = function(actorType, className) return Internal.TraitInfo(actorType, className) end Rules.InitialAltitude = function(actorType) local ai = Rules.TraitInfoOrDefault(actorType, "AircraftInfo") if ai ~= nil then return ai.CruiseAltitude end return 0 end