#region Copyright & License Information /* * Copyright 2007-2019 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.Common.Graphics; using OpenRA.Mods.Common.Orders; using OpenRA.Mods.Common.Traits.Render; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { class GrantExternalConditionPowerInfo : SupportPowerInfo { [FieldLoader.Require] [Desc("The condition to apply. Must be included in the target actor's ExternalConditions list.")] public readonly string Condition = null; [Desc("Duration of the condition (in ticks). Set to 0 for a permanent condition.")] public readonly int Duration = 0; [Desc("Cells - affects whole cells only")] public readonly int Range = 1; [Desc("Sound to instantly play at the targeted area.")] public readonly string OnFireSound = null; [Desc("Player stances which condition can be applied to.")] public readonly Stance ValidStances = Stance.Ally; [SequenceReference] [Desc("Sequence to play for granting actor when activated.", "This requires the actor to have the WithSpriteBody trait or one of its derivatives.")] public readonly string Sequence = "active"; [Desc("Cursor to display when there are no units to apply the condition in range.")] public readonly string BlockedCursor = "move-blocked"; public override object Create(ActorInitializer init) { return new GrantExternalConditionPower(init.Self, this); } } class GrantExternalConditionPower : SupportPower { readonly GrantExternalConditionPowerInfo info; public GrantExternalConditionPower(Actor self, GrantExternalConditionPowerInfo info) : base(self, info) { this.info = info; } public override void SelectTarget(Actor self, string order, SupportPowerManager manager) { Game.Sound.PlayToPlayer(SoundType.World, manager.Self.Owner, Info.SelectTargetSound); self.World.OrderGenerator = new SelectConditionTarget(Self.World, order, manager, this); } public override void Activate(Actor self, Order order, SupportPowerManager manager) { base.Activate(self, order, manager); var wsb = self.TraitOrDefault(); if (wsb != null && wsb.DefaultAnimation.HasSequence(info.Sequence)) wsb.PlayCustomAnimation(self, info.Sequence); Game.Sound.Play(SoundType.World, info.OnFireSound, order.Target.CenterPosition); foreach (var a in UnitsInRange(self.World.Map.CellContaining(order.Target.CenterPosition))) { var external = a.TraitsImplementing() .FirstOrDefault(t => t.Info.Condition == info.Condition && t.CanGrantCondition(a, self)); if (external != null) external.GrantCondition(a, self, info.Duration); } } public IEnumerable UnitsInRange(CPos xy) { var range = info.Range; var tiles = Self.World.Map.FindTilesInCircle(xy, range); var units = new List(); foreach (var t in tiles) units.AddRange(Self.World.ActorMap.GetActorsAt(t)); return units.Distinct().Where(a => { if (!info.ValidStances.HasStance(a.Owner.Stances[Self.Owner])) return false; return a.TraitsImplementing() .Any(t => t.Info.Condition == info.Condition && t.CanGrantCondition(a, Self)); }); } class SelectConditionTarget : OrderGenerator { readonly GrantExternalConditionPower power; readonly int range; readonly Sprite tile; readonly SupportPowerManager manager; readonly string order; public SelectConditionTarget(World world, string order, SupportPowerManager manager, GrantExternalConditionPower power) { // Clear selection if using Left-Click Orders if (Game.Settings.Game.UseClassicMouseStyle) manager.Self.World.Selection.Clear(); this.manager = manager; this.order = order; this.power = power; range = power.info.Range; tile = world.Map.Rules.Sequences.GetSequence("overlay", "target-select").GetSprite(0); } protected override IEnumerable OrderInner(World world, CPos cell, int2 worldPixel, MouseInput mi) { world.CancelInputMode(); if (mi.Button == MouseButton.Left && power.UnitsInRange(cell).Any()) yield return new Order(order, manager.Self, Target.FromCell(world, cell), false) { SuppressVisualFeedback = true }; } protected override void Tick(World world) { // Cancel the OG if we can't use the power if (!manager.Powers.ContainsKey(order)) world.CancelInputMode(); } protected override IEnumerable RenderAboveShroud(WorldRenderer wr, World world) { yield break; } protected override IEnumerable RenderAnnotations(WorldRenderer wr, World world) { var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos); foreach (var unit in power.UnitsInRange(xy)) { var bounds = unit.TraitsImplementing().FirstNonEmptyBounds(unit, wr); yield return new SelectionBoxRenderable(unit, bounds, Color.Red); } } protected override IEnumerable Render(WorldRenderer wr, World world) { var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos); var pal = wr.Palette(TileSet.TerrainPaletteInternalName); foreach (var t in world.Map.FindTilesInCircle(xy, range)) yield return new SpriteRenderable(tile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, pal, 1f, true); } protected override string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi) { return power.UnitsInRange(cell).Any() ? power.info.Cursor : power.info.BlockedCursor; } } } }