#region Copyright & License Information /* * Copyright 2007-2017 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.Mods.Common.Effects; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Lets the actor generate cash in a set periodic time.")] class CashTricklerInfo : ConditionalTraitInfo { [Desc("Number of ticks to wait between giving money.")] public readonly int Interval = 50; [Desc("Amount of money to give each time.")] public readonly int Amount = 15; [Desc("Whether to show the cash tick indicators rising from the actor.")] public readonly bool ShowTicks = true; [Desc("How long to show the cash tick indicator when enabled.")] public readonly int DisplayDuration = 30; public override object Create(ActorInitializer init) { return new CashTrickler(this); } } class CashTrickler : ConditionalTrait, ITick, ISync { readonly CashTricklerInfo info; [Sync] int ticks; public CashTrickler(CashTricklerInfo info) : base(info) { this.info = info; } void ITick.Tick(Actor self) { if (IsTraitDisabled) return; if (--ticks < 0) { ticks = info.Interval; self.Owner.PlayerActor.Trait().GiveCash(info.Amount); if (info.ShowTicks) AddCashTick(self, info.Amount); } } void AddCashTick(Actor self, int amount) { self.World.AddFrameEndTask(w => w.Add( new FloatingText(self.CenterPosition, self.Owner.Color.RGB, FloatingText.FormatCashTick(amount), info.DisplayDuration))); } } }