World: Inherits: ^Palettes ChatCommands: DevCommands: PlayerCommands: HelpCommand: ScreenMap: ActorMap: LoadWidgetAtGameStart: ShellmapRoot: MENU_BACKGROUND ScreenShaker: BuildingInfluence: BridgeLayer: Bridges: bridge1, bridge2, bridge3, bridge4 ShroudRenderer: ShroudVariants: typea, typeb, typec, typed FogVariants: typea, typeb, typec, typed OverrideFullShroud: full OverrideFullFog: full Country@Random: Name: Any Race: Random RandomRaceMembers: gdi, nod Country@gdi: Name: GDI Race: gdi Country@nod: Name: Nod Race: nod ProductionQueueFromSelection: ProductionTabsWidget: PRODUCTION_TABS DomainIndex: SmudgeLayer@SCORCH: Type: Scorch Sequence: scorches SmokePercentage: 50 SmudgeLayer@CRATER: Type: Crater Sequence: craters ResourceLayer: ResourceClaimLayer: ResourceType@green-tib: ResourceType: 1 Palette: staticterrain TerrainType: Tiberium EditorSprite: ti1 Variants: ti1,ti2,ti3,ti4,ti5,ti6,ti7,ti8,ti9,ti10,ti11,ti12 MaxDensity: 12 ValuePerUnit: 35 Name: Tiberium PipColor: Green AllowedTerrainTypes: Clear,Road AllowUnderActors: true ResourceType@blue-tib: ResourceType: 2 Palette: bluetiberium TerrainType: BlueTiberium EditorSprite: bti1 Variants: bti1,bti2,bti3,bti4,bti5,bti6,bti7,bti8,bti9,bti10,bti11,bti12 MaxDensity: 12 ValuePerUnit: 75 Name: BlueTiberium PipColor: Blue AllowedTerrainTypes: Clear,Road AllowUnderActors: true PathfinderDebugOverlay: TerrainGeometryOverlay: SpawnMapActors: MPStartLocations: CreateMPPlayers: MPStartUnits@mcvonly: Class: none ClassName: MCV Only Races: gdi, nod BaseActor: mcv MPStartUnits@defaultgdia: Class: light ClassName: Light Support Races: gdi BaseActor: mcv SupportActors: e1,e1,e1,e1,e1,e3,e3,jeep MPStartUnits@defaultgdib: Class: light ClassName: Light Support Races: gdi BaseActor: mcv SupportActors: e1,e1,e1,e1,e1,e1,e3,apc MPStartUnits@defaultnoda: Class: light ClassName: Light Support Races: nod BaseActor: mcv SupportActors: e1,e1,e1,e1,e3,bggy,bike MPStartUnits@defaultnodb: Class: light ClassName: Light Support Races: nod BaseActor: mcv SupportActors: e1,e1,e1,e3,e3,e3,bggy MPStartUnits@defaultnodc: Class: light ClassName: Light Support Races: nod BaseActor: mcv SupportActors: e1,e1,e1,e1,e1,e1,e1,e3,bike MPStartUnits@heavynoda: Class: heavy ClassName: Heavy Support Races: nod BaseActor: mcv SupportActors: e1,e1,e1,e1,e3,e3,ltnk,ltnk,ftnk MPStartUnits@heavynodb: Class: heavy ClassName: Heavy Support Races: nod BaseActor: mcv SupportActors: e1,e1,e1,e1,e1,e3,e3,e3,ftnk,ftnk MPStartUnits@heavygdia: Class: heavy ClassName: Heavy Support Races: gdi BaseActor: mcv SupportActors: e1,e1,e1,e1,e3,e3,jeep,mtnk,mtnk MPStartUnits@heavygdib: Class: heavy ClassName: Heavy Support Races: gdi BaseActor: mcv SupportActors: e1,e1,e1,e1,e1,e2,e2,e2,e3,e3,apc,mtnk SpawnMPUnits: CrateSpawner: Minimum: 1 Maximum: 6 SpawnInterval: 120 WaterChance: 0 PathFinder: ValidateOrder: DebugPauseState: ObjectivesPanel: PanelName: SKIRMISH_STATS RadarPings: