# make structures appear earlier when errecting from ground # harvester unload frames missing (too few DATA.R8 frames in general) # carryalls should automatically transport harvesters (needs complex logic) # windtrap animations missing # outpost animations missing # construction yard crane animations missing # welding animation (factories) missing # chimney animation (refinery) missing # Arrakis tileset crashes the game # create a tileset extractor for gamefiles to remove copyrighted content from distribution # replace ore with spice and mines with spice blooms # add game logic for concrete plates (use terrain overlay from bridges/ressources) # allow placing turrets on walls # support separate turret sequence with RenderBuildingTurreted # repair bay should really repair vehicles # ornithocopter should flap (might need new RenderOrni code for proper animation) # R8 converter needs infantry frame resorter # add infantry # add sandworm # add thumper which really attracts sandworms # allow upgrades # add ordos/harkonnen (avoid redundancy using inheritances) # add voices (Dune 2000/DATA/SFX folder contains .aud files) # muzzles and explosions with lightning (might need engine update) # ingame gamefile extractor at first start when SHPs are not found # create a shellmap # rework chrome UI, dialoges, tabs # add install rules to makefile (once more polished) # idea: frame 2998 (fremen siech) could become a tunnel to make Ordos really insidious (similiar mechanism to paratroopers powerproxy) # add sonic tank weapon (currently uses tesla)