[WeaponTypes] UnitExplode MachineGun Laser HighV 120mm 70mm Rockets Ballistic BigFlamer [UnitExplode] Damage=500 Speed=100 Projectile=Invisible Warhead=UnitExplodeWarhead ; NOTE: WEAPON PROPERTIES ARE NOT EXPOSED BY TIBED; THESE ARE ALL MADE UP [MachineGun] Damage=40 ROF=40 Range=5 Projectile=Invisible Speed=100 Warhead=SA Report=GUN13 [Laser] Damage=100 ROF=120 Range=8.5 Projectile=Invisible Speed=100 Warhead=Super Report=obelray1 Charges=yes RenderAsLaser=true BeamRadius=1 UsePlayerColor=true [HighV] Damage=40 ROF=60 Range=4 Projectile=HeatSeeker Speed=30 Warhead=AP Report=rocket2 [Rockets] Damage=30 ROF=70 Range=4 Projectile=HeatSeeker Speed=30 Warhead=AP Report=rocket2 Burst=2 [70mm] Damage=25 ROF=40 Range=4 Projectile=Cannon Speed=40 Warhead=AP Report=CANNON2 [120mm] Damage=40 ROF=80 Range=4.75 Projectile=Cannon Speed=40 Warhead=AP Report=CANNON1 Burst=2 [Ballistic] Damage=150 ROF=65 Range=6 Projectile=BallisticP Speed=12 Warhead=HE Report=TANK5 [BigFlamer] Damage=125 ROF=50 Range=4 Projectile=Invisible Speed=12 Warhead=Fire [ProjectileTypes] Invisible HeatSeeker Cannon BallisticP [Invisible] [HeatSeeker] Arm=2 High=yes Shadow=no Proximity=yes Trail=smokey Inaccurate=yes AA=yes Image=DRAGON ROT=5 Rotates=yes RangeLimit=20 [Cannon] Image=120MM [BallisticP] High=yes Arcing=yes Inaccurate=yes Image=120MM [WarheadTypes] UnitExplodeWarhead SA Super AP HE Fire [UnitExplodeWarhead] Spread=10 Verses=90%,75%,60%,25%,100% Explosion=8 InfDeath=3 ImpactSound=kaboom15 [SA] Spread=3 Verses=100%,50%,60%,25%,25% Explosion=2 InfDeath=1 [Super] Spread=1 Verses=100%,100%,100%,100%,100% InfDeath=5 [AP] Spread=3 Wall=yes Wood=yes Verses=30%,75%,75%,100%,50% Explosion=4 InfDeath=3 [HE] Spread=6 Wall=yes Wood=yes Verses=90%,75%,60%,25%,100% Explosion=5 InfDeath=2 [Fire] Spread=8 Wood=yes Verses=90%,100%,60%,25%,50% Explosion=3 InfDeath=4