#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Linq; namespace OpenRA.Mods.Common.UpdateRules.Rules { public class AddAircraftIdleBehavior : UpdateRule { public override string Name { get { return "Several aircraft traits and fields were replaced by Aircraft.IdleBehavior"; } } public override string Description { get { return "ReturnOnIdle and FlyAwayOnIdle traits as well as LandWhenIdle boolean\n" + "were replaced by Aircraft.IdleBehavior."; } } readonly List> returnOnIdles = new List>(); public override IEnumerable AfterUpdate(ModData modData) { var message = "ReturnOnIdle trait has been removed from the places listed below.\n" + "Since this trait has been dysfunctional for a long time,\n" + "IdleBehavior: ReturnToBase is NOT being set automatically.\n" + "If you want your aircraft to return when idle, manually set it on the following definitions:\n" + UpdateUtils.FormatMessageList(returnOnIdles.Select(n => n.Item1 + " (" + n.Item2 + ")")); if (returnOnIdles.Any()) yield return message; returnOnIdles.Clear(); } public override IEnumerable UpdateActorNode(ModData modData, MiniYamlNode actorNode) { var aircraft = actorNode.LastChildMatching("Aircraft"); var returnOnIdle = actorNode.LastChildMatching("ReturnOnIdle"); var flyAwayOnIdle = actorNode.LastChildMatching("FlyAwayOnIdle"); if (aircraft != null) { var landWhenIdle = false; var landWhenIdleNode = aircraft.LastChildMatching("LandWhenIdle"); if (landWhenIdleNode != null) { landWhenIdle = landWhenIdleNode.NodeValue(); aircraft.RemoveNode(landWhenIdleNode); } // FlyAwayOnIdle should have had higher priority than LandWhenIdle even if both were 'true'. // ReturnOnIdle has been broken for so long that it's safer to ignore it here and only inform // the modder of the places it's been removed from, so they can change the IdleBehavior manually if desired. if (flyAwayOnIdle != null && !flyAwayOnIdle.IsRemoval()) aircraft.AddNode(new MiniYamlNode("IdleBehavior", "LeaveMap")); else if (landWhenIdle) aircraft.AddNode(new MiniYamlNode("IdleBehavior", "Land")); } if (flyAwayOnIdle != null) actorNode.RemoveNode(flyAwayOnIdle); if (returnOnIdle != null) { returnOnIdles.Add(Tuple.Create(actorNode.Key, actorNode.Location.Filename)); actorNode.RemoveNode(returnOnIdle); } yield break; } } }