#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Traits; namespace OpenRA.Mods.RA { public class SpawnMapActorsInfo : TraitInfo { } public class SpawnMapActors : IGameStarted { public Dictionary MapActors = new Dictionary(); public void GameStarted(World world) { Game.skipMakeAnims = true; // rude hack foreach (var actorReference in world.Map.Actors) MapActors[actorReference.Key] = world.CreateActor(actorReference.Value.Name, actorReference.Value.Location, world.players.Values.FirstOrDefault(p => p.InternalName == actorReference.Value.Owner) ?? world.NeutralPlayer); Game.skipMakeAnims = false; } } }