#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Drawing; using System.Linq; using OpenRA.Graphics; using System.Collections.Generic; namespace OpenRA.Traits { public class ResourceLayerInfo : TraitInfo { } public class ResourceLayer : IRenderOverlay, IWorldLoaded { World world; public ResourceType[] resourceTypes; CellContents[,] content; bool hasSetupPalettes; public void Render(WorldRenderer wr) { if (!hasSetupPalettes) { hasSetupPalettes = true; foreach (var rt in world.WorldActor.TraitsImplementing()) rt.info.PaletteIndex = wr.GetPaletteIndex(rt.info.Palette); } var clip = Game.viewport.WorldBounds(world); for (int x = clip.Left; x < clip.Right; x++) for (int y = clip.Top; y < clip.Bottom; y++) { if (!world.LocalShroud.IsExplored(new CPos(x, y))) continue; var c = content[x, y]; if (c.image != null) c.image[c.density].DrawAt( new CPos(x, y).ToPPos().ToFloat2(), c.type.info.PaletteIndex); } } public void WorldLoaded(World w) { this.world = w; content = new CellContents[w.Map.MapSize.X, w.Map.MapSize.Y]; resourceTypes = w.WorldActor.TraitsImplementing().ToArray(); foreach (var rt in resourceTypes) rt.info.Sprites = rt.info.SpriteNames.Select(a => Game.modData.SpriteLoader.LoadAllSprites(a)).ToArray(); var map = w.Map; for (int x = map.Bounds.Left; x < map.Bounds.Right; x++) for (int y = map.Bounds.Top; y < map.Bounds.Bottom; y++) { var type = resourceTypes.FirstOrDefault( r => r.info.ResourceType == w.Map.MapResources.Value[x, y].type); if (type == null) continue; if (!AllowResourceAt(type, new CPos(x,y))) continue; content[x, y].type = type; content[x, y].image = ChooseContent(type); } for (int x = map.Bounds.Left; x < map.Bounds.Right; x++) for (int y = map.Bounds.Top; y < map.Bounds.Bottom; y++) if (content[x, y].type != null) { content[x, y].density = GetIdealDensity(x, y); w.Map.CustomTerrain[x, y] = content[x, y].type.info.TerrainType; } } public bool AllowResourceAt(ResourceType rt, CPos a) { if (!world.Map.IsInMap(a.X, a.Y)) return false; if (!rt.info.AllowedTerrainTypes.Contains(world.GetTerrainInfo(a).Type)) return false; if (!rt.info.AllowUnderActors && world.ActorMap.AnyUnitsAt(a)) return false; return true; } Sprite[] ChooseContent(ResourceType t) { return t.info.Sprites[world.SharedRandom.Next(t.info.Sprites.Length)]; } int GetAdjacentCellsWith(ResourceType t, int i, int j) { int sum = 0; for (var u = -1; u < 2; u++) for (var v = -1; v < 2; v++) if (content[i + u, j + v].type == t) ++sum; return sum; } int GetIdealDensity(int x, int y) { return (GetAdjacentCellsWith(content[x, y].type, x, y) * (content[x, y].image.Length - 1)) / 9; } public void AddResource(ResourceType t, int i, int j, int n) { if (content[i, j].type == null) { content[i, j].type = t; content[i, j].image = ChooseContent(t); content[i, j].density = -1; } if (content[i, j].type != t) return; content[i, j].density = Math.Min( content[i, j].image.Length - 1, content[i, j].density + n); world.Map.CustomTerrain[i, j] = t.info.TerrainType; } public bool IsFull(int i, int j) { return content[i, j].density == content[i, j].image.Length - 1; } public ResourceType Harvest(CPos p) { var type = content[p.X, p.Y].type; if (type == null) return null; if (--content[p.X, p.Y].density < 0) { content[p.X, p.Y].type = null; content[p.X, p.Y].image = null; world.Map.CustomTerrain[p.X, p.Y] = null; } return type; } public void Destroy(CPos p) { // Don't break other users of CustomTerrain if there are no resources if (content[p.X, p.Y].type == null) return; content[p.X, p.Y].type = null; content[p.X, p.Y].image = null; content[p.X, p.Y].density = 0; world.Map.CustomTerrain[p.X, p.Y] = null; } public ResourceType GetResource(CPos p) { return content[p.X, p.Y].type; } public int GetResourceDensity(CPos p) { return content[p.X, p.Y].density; } public int GetMaxResourceDensity(CPos p) { if (content[p.X, p.Y].image == null) return 0; return content[p.X, p.Y].image.Length - 1; } public struct CellContents { public ResourceType type; public Sprite[] image; public int density; } } }