using System; using System.Collections.Generic; using System.Linq; using System.Text; using OpenRa.Game.Graphics; using IjwFramework.Types; namespace OpenRa.Game.Traits { class RenderWarFactory : RenderBuilding { public Animation roof; bool doneBuilding; bool isOpen; public readonly Actor self; public RenderWarFactory(Actor self) : base(self) { this.self = self; roof = new Animation(self.unitInfo.Image ?? self.unitInfo.Name); anim.PlayThen("make", () => { doneBuilding = true; anim.Play("idle"); roof.Play("idle-top"); }); } public IEnumerable> RenderRoof(Actor self) { if (doneBuilding) yield return Pair.New(roof.Image, 24f * (float2)self.Location); } public override void Tick(Actor self) { base.Tick(self); roof.Tick(); var b = self.Bounds; if (isOpen && !Game.SelectUnitsInBox( new float2(b.Left, b.Top), new float2(b.Right, b.Bottom)).Any(a => a.traits.Contains())) { isOpen = false; roof.PlayBackwardsThen("build-top", () => roof.Play("idle-top")); } } public void EjectUnit() { /* todo: hold the door open */ roof.PlayThen("build-top", () => isOpen = true); } } }