using System; using System.Collections.Generic; using System.Linq; using System.Text; using OpenRa.Game.Traits; namespace OpenRa.Game.Effects { class Demolition : IEffect { Actor attacker; Actor target; int delay; public Demolition(Actor attacker, Actor target, int delay) { this.attacker = attacker; this.target = target; this.delay = delay; } public void Tick() { if (--delay <= 0) Game.world.AddFrameEndTask(w => { w.Remove(this); target.InflictDamage(attacker, target.Health, Rules.WarheadInfo["DemolishWarhead"]); }); } public IEnumerable Render() { yield break; } } }